So aiming is only important for figuring out what the fault was. If you guess it right, you get two extra mat boxes, but if you get it wrong you still progress. Fail, fail, pass, fail, fail, pass. Just on the third one, declare it was a successful test regardless of what happened. That’s your guess.
We’ll know for sure today, but I think what happens is even if you declare the third one a fail, it still treats it as a pass and you get the decal and can progress. You just don’t get the extra boxes that way.
There are six fail states in the files:
Air Balloon/Pipe (the same failstate has two names) - engine cuts out after 10 seconds
Engine - blows up in flight
Fuel Leak - runs super fast for two seconds then glides
Guidance - controls don’t work
Servo Control - controls inverted
Warhead - doesn’t explode on impact
Each of those (plus the success test) corresponds to a correct combination on the “write test report” selector. We just don’t know what those are, and may not until someone guesses right and shares it each time.
You don’t have to hit the ship. All you need to know (and again, this is only to get those extra boxes) is if the controls worked and if the warhead detonated on impact so that you can make more accurate guesses on which failstate it was (and you don’t want to wait until the full 18-missile sequence is posted on Reddit in a couple weeks).
(Note: this is my educated guess on how today plays out with second and third missile tests (no one has enough materials yet to progress past failed test #1). If I’m wrong I’ll rewrite this post tomorrow.)
I mean that et the reaserch tree you can easy check what else you can grind and buy, but factory tree is a misterious that unveal just little step after every little step. I am just curious why?
Sorry for the inconvenience, but it’s the second day, I already have the 30 boxes from the second day, but I still haven’t received the 15 boxes I’m missing from the first day. Is there any news about yesterday’s bug that didn’t give boxes?
How do you identify the defective part? All I know is my missile exploded about 10s after launch so after spending 2 hours grinding the boxes yesterday I ended up with nothing because there’s no clear instruction or indicators for figuring out what’s wrong. Why do you guys have to make things so needlessly complicated? Making players hating the event more than they already did is not the way to make money if that’s your goal. Just strait up ask me how much money I’d have to spend for something is better than disguising the question under all these nonsense.
The answer for the first missile seems to have been “Engine.” I suspect it’s the same progression for everyone. Submit the test report with just “Engine” selected and collect your bonus two mat boxes and start building your second missile. When people test their second missile and tell us what happens, we’ll all know what that one was. The third one will likely be the first successful one, we’ll find that out tomorrow. And so on for all 18 you can do in the event in sequence; fail-fail-pass, fail-fail-pass. If you don’t want to wait to hear what #2 was from other people you just guess, carry on to building #3 and only get the one mat box if you’re wrong (if your guess was right tell us what it was, please).
You don’t necessarily need to test the missile, you can skip the testing altogether. You can just prepare the report. The only thing a successful test gives you is 2 extra Resource Boxes. You can mark anything as incorrect and click Prepare the report.
Then after a certain amount of playthroughs, you’ll get the Target Destruction Report.
Same correct answer for my first missile “Engine”, received 3 boxes for “correct bad part”. (Side note, you have to “select” all the other “incorrect bad parts” to “select” the Engine as bad. A bit backwards IMO, but take note for anyone else doing it for the first time. [this means you have to ‘select’ all of the 4 or 5 other options with the yellow warning icon, leaving just the Engine ‘unselected’ to actually tell the game that the Engine was bad. {Which only seems like another way to trip people up and prevent them from getting the extra 2 boxes, again, I’m not impressed Gaijin.}])
And the first post does say “The order of obtaining broken and combat-ready missiles is the same for all players. This means all players are on equal and pre-thought-out conditions.”
Assuming the answers will be the same for everyone should be confirmed after someone completes the second test, as you theorized.
And for what? Players ask why they can’t just collect one rocket and move on? (Given that most players want to keep most of the resources spent on it in case of unsuccessful tests)
I just had my 2nd Missile report fail, because I have neither a successfull test NOR a destruction protocol.
The missile tests starts way to low so the missile just starts and drops into the water.
This absolutely sucks!
I’m fine with the sourcing of parts and having to play endless hours to get the parts, but once I have them I DO NOT want to bother with parts of the game that my platform doesn’t support!
So how am I supposed to get any destruction protocols, which I need for the test protocol at all?
Is there any reason I can’t get the boxes and such over the entire event and then assemble and test missiles, or do I have to assemble and test missiles before the next day’s reset? That way I will know the pattern of failures ahead of time and just complete the reports on the last day.
There is clearly some variation on the fail state between players, first one wasn’t Engine for everyone, but yeah, still looks like Fail-fail-pass, Fail-fail-pass. We’ll know for sure as soon as people start getting to test 3.
The pattern for testing failures is the same for every player. So armed with that information, it would guarantee the maximum reward for “guessing” correctly if you could assemble and test after thousands of players have already done so and posted the pattern of failure.
Ok… Seriously… How many rockets do I have to assemble to get a Ki-48?
If the malfunction rate is the same for all, what is the number?
Two?
Five?
Eleven?
All the previous engineer events were grindy, but the only RNG part was the number of resources in the chest. Now it seems it can be an infinite grind!
It might be every other missile are success
after the first two failures like above or the order may be random. So maybe there are multiple failures or success in a row
In the end, assuming the pattern is fail-fail-pass-repeat, 18 correct guesses gets you 36 mat boxes on top of the 360 you can get through play (+18 more that everyone gets), so 10% more materials if you play the test minigame perfectly. That’s the maximum variance.
The big unanswered question now for PC players is whether the material sell permissions are 20 total per player, or you get another 20 on each of your six runthroughs for a total of 120 max. That would make a significant difference on unit costs and completion strategies. If that doesn’t reset six times, doing well on the tests would seem to just add a lot of materials you can’t do anything with at the end. But if it resets, then you have to take a bit of a risk on what you spend those batches of 20 sell permissions each time through the board, because otherwise you’ll lose those options.
Having the complete list of mats to complete the 16 components one time would also be a useful thing to share, just less so.