TKX and type 90 breaking BR that are balanced

The reload is the only advantage they have over anything else.

They have the worst round at their BR by a significant margin, The Optics on the Type 90 are pretty meh, with gen1 thermals. (The TKX(P) has gen 3 though to be fair). Their armour is completely worthless too.

They are literally just a Leopard 2A4 with a faster reload.

I strongly disagree that they need to go up.

Just not playing the tank isn’t some magical solution and it thats the only option then that should be proof enough that its fine at its BR. And again, the grass isn’t always greener. Reload is nice, but i never have an issue dealing with them when i meet them, 4 seconds is more than enough time to shoot them. and they’re easy to pen, easy to oneshot and even if you dont oneshot you will most likely cripple it with a shot to the turret because of the huge autoloader bustle. If you just play with your brain actually on (not directly addressing anyone here) they’re not hard to deal with. It has its strengths and weaknesses but what it looks like you’re trying to imply that 4 second reload is some magical instant win against almost anything.

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don’t listen to him. he’s just a troll. look through his posts and you can see he does this all the time.

They should absolutely be 11.7, anyone saying otherwise plays them and don’t want their op vehicles moved…

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You have to know maps, positioning and play a bit of the mid field and long game.

If you’re dying to objectively the weakest rank in the game at high tier by dart and armor… you’re doing something wrong

Which, Tada! Everyone is, that’s why it does well.

It’s not brawling with anyone, if you shoot me 8/10 I’m dead.

I’m not winning a sniper battle, most tanks and can pen my cheeks even at range.

I’m good for one thing and one thing only, flanking.

So start looking left and right instead of forward and you’d do a lot better.

There’s nothing a type 10 or 90 does better than any other tank except drive faster than most tanks and reload faster than all. It’s a flanking tank, and if you’re watching your left and right, you should be fine-ish(you can’t see everything).

Driving out in the open and defending yourself against only the tanks in front of you is exactly how I get my kills. Not by rolling into the point and brawling with everyone because just about everywhere you hit me, pens and does real damage.

Well…


Red = Only taking out a crew member.
Yellow = Taking out Breech / Commander + Gunner (allowing you to shoot again).
Green = 1-shot very likely.
Nothing = Penetration very unlikely / unreliable.

In hull down position, I’d honestly take the TKX (P) over the M1A1, but I can definitely agree with you that I’d generally take the M1A1 over the Type 90 in hull down position.
Although the extra pen on the M1A1 is nice, the 4s reload is also really nice with the TKX (P). The TKX (P) also gets better gun depression (~-12 instead of -10) if they’re using suspension controls, and Gen 2 thermals with pretty good optics. I think the TKX (P) is definitely better hull-down than the M1A1 - at least in most cases.

If it’s not hull-down, though, I’d take the M1A1 in most cases if I wanted to survive / tank incoming rounds ( to a certain degree).

TKX (P) has 27.0 HP/TON while M1A1 has 26.6. TKX (P) has similar top speed as M1A1, but has a much better reverse speed (70km/h). So TKX (P) wins in mobility.
TKX (P) vs Type 90 is a bit more interesting. TKX (P) has the better reverse speed, but Type 90 has 30hp/ton, so it accelerates much better.
I’d give the Type 90 the better mobility out of the three.

The M1A1 has better turret rotation speed (40 degrees per second, instead of 30 for the TKX (P) and Type 90), but has issues with the NATO hump - something that can be avoided with the TKX (P) and Type 90. As well as the aforementioned extra gun depression via suspension control, the Japanese vehicles generally have better versatility than the M1A1.

As for firepower, the M1A1 has a pretty good round for 11.3, but it’s still not enough pen to reliably UFP of the T-80UM2.
I’d say it’s very strong with the 5s reload.

As for the Type 90 / TKX (P), the DM33 equiv round is good, but not amazing - one of the lowest penning rounds at 11.3… but you can make do with a lot of things - especially weakspots like on the turret ring of the Abrams (~62mm of effective armour anyways).
Because of the low pen, it produces less spall than other rounds, so it’s a bit less easy to 1-shot reliably.
However, the 4s reload over the 5s reload on the M1A1 is great (25% longer reload in the M1A1 than the Type 90 / TKX (P)). This also allows you to bait people or recover from a bad shot much quicker than any other MBT.
I’d say they’re mostly equal - but it largely depends on the situation.
High pen is more useful for long-range sniping - where hitting weakspots is harder, but faster reload really helps getting multiple kills and finishing off opponents quicker.

For those who think the M1A1 is overperforming at 11.3 now that it gets M829A1 + 5s reload, I don’t think so. At least not any more than the Type 90 and TKX (P) is.

As for the T-80UM2 / T-80UK / T-80U, I’d say they’re all overtiered by 0.3, but I don’t think you can simply move them down since it would make T-90 / MBT-2000 / ZTZ-99-II/III mostly inferior (and so forth).
They don’t do anything particularly well other than have good armour, but pretty poor survivability, versatility, mobility, and mediocre firepower.
Most maps are close range anyways (Thanks Gaijin), so I’d take the 4s reload + DM33 most of the time. Close range maps also doesn’t really let you play hull-down, so I’d rather take the M1A1 if I wanted to tank shots. As for city maps (also CQC), it’s genereally better to be mobile and versatile, so I’d generally take the Type 90 / TKX (P) over the M1A1.

Good players prefer being mobile and still have good firepower / reload rate because good players can avoid getting shot in the first place by good positioning (something that better mobility / versatility can buy).

No wonder good players love the Type 90 so much, as well as stuff like the PT-16, M1A1, AGS, Leo 2K, and AMX-40.

I think most NATO MBTs need to be moved up by 0.3, starting from 11.3.
No reason why the M1 Abrams should be facing Type 90s, or the 2A4 against the M1A1 HC.
I mean, what is this???




Ariete (P)'s only definining quality is its great firepower, but it gets overshadowed by a vehicle with better armour, better survivability, better versatility, better reload, and better mobility - all at just a 0.7 BR increase. (Of course I’m talking about the Type 90 here).

Most 11.3s / 11.7s NATO MBTs are leagues better than most (if not all) 10.7s, which is enough to warrant a 1.0 and 1.3 BR difference for them, respectively.

We can probably keep the Ariete PSO at 11.7, as well as keeping the Leclerc / Challies at 12.0 since they’re struggling at their respective BRs anyways.

Holy skill issue post. You might tank a few shots in a down tier, or have overpens in an up tier, or even AT your own BR, but it’s not OP.

Brother…


I wonder why you may think that…

It’s not OP, and I would suggest that you play the japanese mbts first before giving an opinion on them. In your case I would also play the m1a1 a little more since you do not have a lot of experience using it.

Well, I would say it’s too strong for 11.3, same with most 11.3 NATO MBTs, like the M1A1.

Same with the M1A1 HC / Click Bait.

I don’t see you playing them before giving an opinion on them either?

I have given my reasoning as to why I think they’re all really good - same with the M1A1.

That’s true.
Last time I really played the M1A1 thoroughly was when it was 11.0 / 10.3 (around the same time when I was getting into Top Tier).

Hence why I can tell that I could be doing my stats on it justice, as it indeed is a pretty good vehicle.
Though at the moment, I’m trying to fix my M1A1 HC’s, as it’s actually pretty good now.
Only problem is the constant uptiers and bad teammates.

they dont need to move up, we need decompression

Only way to do that is to move them up.

Moving the 10.7s down to 10.3 would just compress 9.3 again.

thats why we need decompression, thats the point

The hc has always been good though, and it handles uptiers completey fine

Not as good as it is now - that’s for sure.

I don’t know about you, but dying to Rafales, Su-34s, and Eurofighters isn’t very fun.
Other than that, I agree with you.

Ok, how would you suggest we decompress top tier?

increase max BR to 13.0-14.0 like air BR
then start move things up/down

So we then can move the 11.3+ NATO vehicles up?
Isn’t that what I just said?

you didnt say the part to increase max BR, why it is important?
Because only moving 11.3 up wont do shit, every tank would just be 12.0 then

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I said 11.3+, not just 11.3s.
Stuff like the SEP, 2A7, and Type 10 too.