Hey guys!
this is a new map concept for combined arms / infantry modes that I think could add a whole new dynamic to the game, and I wanted to get your feedback on it.
I call it “Iron Archipelago”. It’s a fictional combined map inspired by a mix of iconic spots—the lush/rocky Caspian coastline/Caspian Border, the strategic layout of Kharg Island, and the rugged terrain of the Falkland Islands.
The main goal here was to create a balanced, large-scale combined arms battlefield where combined arms actually feels like combined arms, rather than just tanks getting sniped from spawn or air superiority dominating everything without resistance.
📌 Map Layout & Sector Breakdown:
- Attacker Spawns (Blue Fleet / Offshore): Two carrier/amphibious assault ship spawns positioned out at sea. This gives attackers solid naval/air staging areas and forces a proper beach landing push via landing craft, amphibious armor, or low-flying transport helis.
- Defender Spawns (Red / Inland & Outposts): Strategically placed further inland behind natural terrain cover and ridges. Defenders can’t spawncamp the beaches instantly, giving the assault force a fighting chance to get boots on the ground.
Capture Points:
- - Point A (Northern Ridges / Overlook): High ground surrounded by rocky terrain and hardened bunkers. Crucial for controlling sightlines over the northern beachhead.
- - Point B (Central Beachhead & Coastal Village): The primary landing zone. Offers urban cover and short-range CQB fighting among coastal structures.
- - Point C (Airfield Sector): A massive contested runway inland. Taking C gives teams a tactical advantage for forward resupply and quick re-arm.
- - Point D (Southern Outpost): Fortified southern headland guarding the lower approach. Packed with defensive structures and flanking routes.
🛡️ Defensive Bunkers & Fortified Positions
Scatter-placed around key capture zones and choke points are concrete fortifications / bunkers (marked on the map). These are designed to give infantry and light vehicles actual cover against artillery and CAS (Close Air Support), preventing open-field meatgrinders and making capturing points a tactical house-clearing effort.
I really think a map like this could bridge the gap between high-intensity Infantry Combat, Coastal Fleet support, and Ground Armor and CAS maneuvers.
If you’d like to see something like this added to the game, please drop a vote in the poll above and let Gaijin know what you think about future of game in the comments! Any feedback or tweak suggestions are more than welcome.
Cheers!
- Yes
- No
- Maybe
