They should have also put the US and British heavy fighters and strike aircraft like Xa-38 and P61 into the buffed category. Many planes are more sturdy than light fighters.
Hell no.
Both are WAY overtuned.
Hell no.
I already said the hp should scale with the size of the vehicle. If you bothered to read
I read the part where you said “I almost understand [giving them the current durability]” and I didn’t need to read any further.
Almost being the keyword. It’s still overtuned right now pretty excessively.
also if your gonna spend time snarling at me then you have plenty of time to read a few sentences 🤷
Breaking news, incendiary shell IRL was not absolutely useless piece of shit.
Meanwhile in game…
Mind you, pilot’s hitbox is NOT where the pilot is depicted in this screenshot, hence it looks like it only misses his face, while this spot is basically middle of his skull.
And here is what happens if you fire at where the pilot is sitting according to 3d model:
Anyway, NOT EVEN RED:
BTW the fact there are no “fuel pipes” or “engine control lines” modelled in any way is greatly adding to the sad state of WT damage models.
The only way we can kill engines is blasting them directly and repeatedly, meanwhile there is plenty of stuff in the bomber wing that can and will mess engines up if subjected to sufficiently strong HE.
this is true for more vehicles than you’d expect too
Eh, it’s fine when you don’t put interwar tank armor on a plane, give it insane damage resistance multipliers, and way too much health.
The DM files already have functions to cause specific effects on other parts. It’s just a matter of adding them.
Not just the TIS MA needs it removed. TU-1 and SU-8 are two others that have 45mm guns of doom and have the buff.
Nothing. I repeat, nothing should be losing the buff. We need to upgrade the DMs for every single aircraft in the game instead. Then, tie the durability to what the plane is made of and how much it weighs
So you want an SU-30 to absorb missiles? What is wrong with you? By buffing all planes, you get that nightmare. Better yet imagine something like a BI or Me-163 with that. Please no.
Sorry, my bad. I explained poorly. The all aircraft should have HP tied to its size and material. But as a baseline the biggest heaviest planes should lose 40% HP then scale down as size decreases.
All of the heavy fighters should have this buff, or we need to nerf the SPAAs, SPAAs are getting crazy to shot down these heavy fighters, only one shot will get serious damage, ME210/410/HE219/DO335…
This thing is just really good at explaining grb/gsb players why bomber dm is bit overtuned. Bomber will drop its nerfed bombs and score couple kills while tis ma will keep chomping until half of your team is gone.
what’s weird is that with the new model it can actually fly on one engine, previously you only could limp back to the airfield if you had some altitude to compensate.
![]()
hmm balanced asf, tis ma doesnt seem to need nerf
As pure Air RB player i feel your pain- - you can’t win an Air RB match as long as a TIS MA is alive. Their game play is basically just point and click vs any opponent and of course vs ground ai targets. So either they kill most of your team or most of your tickets - usually both…
I killed 2 in the last weeks with 1,000 lbs bombs when they ran out of ammo and made the mistake trying to repair on their small airfield - otherwise you have to try a pilot snipe from 12 o’clock high as they are somehow able to put out multiple fires in short succession - without getting slower or becoming less agile.
I played yesterday a match in which a TIS MA player scored effortlessly a mission score of 6.023 points - this is an insane value for 21 minutes.
One-taping arty and aaa, a few shots of the 45 mms for a light pillbox and ai tanks (41 ground ai kills plus a base) and, ofc, 4 head-on kills (3 fighters, 1 SB-25J bomber). My B-25 mate traded in a head-on allowing me to win - otherwise there was zero chance to get him.
In case somebody cares: Battle summary:
I flew with a stock CHN B-25 with 12 x 100 lbs bombs (my second match in it) and bombing a TIS MA with 45 kg bombs is pointless as the splash diameter is too small to score a pilot snipe and due to usage of a Hotas i don’t perform head-ons vs a faster and way more agile planes.
The TIS MA pilot made the mistake to commit to a head-on with my last teammate in the SB-25J which damaged both of his engines and set a fire which he could not put out - dead after 21 minutes - 5-600 meters away from his small aifield. I played BnZ vs his last teammate in a Pe-2 and won as last man standing thx to the previous efforts of my SB-25J teammate killing the TIS MA …(Replay link)
Baseline: Way too easy to use, incredibly high survivability and fire resistance, very good performance below 5 km - classic USSR premium with not justified bomber damage model…
Played Tu-1, I like that concept. No nerf needed
I see a USSR main here.
The TIS-MA has 2 45mm APHE autocannons, very good maneuverability for a twin engine and 2 500kg bombs.
It was the most oppressive CAS aircraft in its BR before the update, now its overpowered like hell.
There is no argument to justify giving the TIS-MA any buffs. And there is no argument to make it seem balanced, much less now.
Tu-1 is no TIS MA, but the poor man’s TISMA is still decent ain’t it?
“I played a completely different light bomber airframe”
congratulations that’s nothing like the tis ma, the tis ma is a unique airframe that can turn pretty well once before your high wing loading gets you, the tu1 is boat


