In this update you can ammorack every battleship with 20cm AP round. All you need is the right distance and good amount of luck. Now, tell me, how many times you will get that and how many times the said battleship will demolish you with one salvo. So no, eugen doesnt magically do better in uptiers lol
Well, you can lol as much as you like. I never wrote of Eugen being magically excellent in uptiers. In a different post you wrote “Hipper is one of the best 5.7s but it would be the worst in 6.0 by a large margin”. When 0.3 br difference matters that much, the entire br-system is in shambles I´d say.
and it is not
as I was saying
Try RB in full uptier with good torpedo-destroyers. You will make nice kills and survive better than battling with guns against Scharnhorsts and Kronshtads.
No doubt I will, but only due to the fact how many bots and premium newbies are in RB these days. But anybody who will be changing the course and speed of his ship regularly will avoid torps by hundreds of meters and anybody with aim will easily one or two shot said destroyer.
Also prinz eugen doesnt meet ny of those ships since they sit on 7.0. Do you even know what are you talking about?
Obviously I don´t know anything about naval RB and all the kills were done by my grandchildren. Oof.
When PE faces downtier enemies, it takes 5 or 6 ships to take her down. It is much to OP to be facing 4.7s. I also will say that I don’t have a problem with her at 5.3-5.7 and up, but could go either way. I believe OP is completely justified in saying PE is a 6.0 Vessel.
PE should not face 4.7s such as Frank Knox or Sumner. I honestly believe PE could take on at least 5 or 6 4.7s at once and come out victorious.
PE and Hipper are definetly weaker than 6.0 cruisers like USS Broken. These well placed, very fast firing tripple turrets of these 6.0 cruiser classes will dispose any Hipper class ez. Also consider placement of crew modules and placement of the magazines. Its almost not possible that a Hipper survives a duel with Broken/Cleveland/Myoko etc.
Naval damage mechanics are changing alot over time, so I don’t know whether this has been somehow changed within the last year or so… But we tested that quite a while back: Static shotout between different US cruisers and Hipper class. US often even won this test while only controlling secondaries (main turrets had forced AI autofire at this time, but this was hardly precise).
Long story short: US and Japanese 6.0 CA are far, far above the Hipper class. Thats why both Hippers are 5.7 BR and can’t have the same BR as those USN/IJN 6.0’s.
Fair enough. I would certainly not argue with you on that. Although if you were to recreate that same test with US 4.7 DDs, I wouldn’t be surprised if the Hipper class was victorious against all of the US DDs at the same time. I suppose BR decompression is a very complicated process for the entire Naval game mode, but maybe some changes with MM could be done. I really enjoy Naval RB, it just seems like it’s the redheaded step-child of the game modes.
Why? Comparing it with -1 BR vehicles of a different ship class makes no sense. In all game modes -1 BR vehicles suffer. Especially DD vs CL or CA.
They suffer but not as what in naval. That is the real problem. Not only 5.7 CA vs 4.7 DD but also 4.7 DD vs 3.7 DD and coastal is serious problem.
Well, this is what we got. A 1.0 br range pressed in matches in which most vessels desperatly search for a place to be. On top of that we got certain ships that simply dominate all others. As much as I love the naval game mode, there´s a lot of room for improvement.
As it is right now, the match-making would be better off based on ship-ranks than battle-rating. Of course it´d be allowed to bring in a lower ranked vessel but you will never face an uptier unless you chose to. Maybe a handful of ships would have to swap class. But that´s it.
HMM!! Never thought of that, but now that you mention it I think it’s a phenomenal idea!!!
If you 1V1 VS ZALA or other IJN heavy cruisers, I don’t thin Eugen will get any advantage.
I partly agree with what you’re saying in regards to the different game modes. Although a lot more factors come into play when talking about ground battles, such as hiding places, flanking, maneuverability, CAS, teammate support. As far as Aircraft battles go, I think that is a mode where skill dominates. 1.0 BR difference would suggest the vehicles are pretty close in their abilities, but that’s just not the case with USS Sumner or Frank Knox vs. Hipper class.
Well would you look at that now. PE is getting bumped up to 6.0
3 focused Sumner class has a very good odds to sink Hipper class
FML, so you are the genius to thank for PE/Hipper going to 6.0.
“Thanks, friend”.
I had a few games since: MM keeps placing me next to battlecruisers and so on. Not a single downtier. Naturally, the enemy looks at the field and goes for PE/Hipper first cause it pops like fireworks off any 283mm+ shell. It’s been rough, FML.
Don’t forget, Gaijin just made it so you can’t use PE to research Bavaria/SH. And by moving PE to 6.0 it made overall research of what’s still available to her much slower cause now she lives much less due to being primary target early in the match. So, yea, this made a need to either talisman whatever is above her / buy premium.
So, your lil ask to move PE/Hipper to 6.0 produced nothing but grief. “Great job, boyscout”.
On the bright side I just had a nice sandwitch, so there’s that.