historical warthunder is boring german hate is so forced nowadays
tiger 1s have been nerfed so hard lately anyways from the turret now having more weakspots to br increase to 6.0
russia got there 5.7s ruined too with br increases IS 2 was completely fine at 5.7 and is 2 1944 was fine 6.0/6.3 (i cant remeber the br right now)
warthunder has been way less fun since then
all they did was overcompress brs now playing any of germanys iconic tanks guarantee a full up tier now the promise of 6.7 being new 6.3 never happened because all the other brs need to be decompressed
If air sim can match IL-2:Great Battles in realism other than engine management and EXTERNAL flight factors (Turbulance, Ground effect, Wind), ground RB/SB too can strive for greatness.
from Panzer Tracts No.6, Schwere Panzerkampfwagen D.W. to E-100 including the Tigers
From the below production chart we can see that 251 Tigers were accepted by the Waffenamt with the HL210 or HL230 installed until mid May 1943, with the last vehicle being Fgst.Nr 250251. These vehicles are represented in-game by the Tiger H1.
A further 1095 Tigers were manufactured after this date with the de-rated HL230 installed, meaning that 82% of Tigers had the HL230 governed at 2500 rpm. These vehicles are represented in-game by the Tiger E.
No, the crankshaft hp and rpm are irrelevant because in a Tiger II Sla.16 without the power take-off gear fitted then the engine and gearbox would be disconnected!
Indeed and I can definitely understand the point you want to make, but at lot of vehicles have complex transmission systems so imo the Diesel Tiger should keep crankshaft power like all other ground vehicles do currently.
There is a huge rabbithole you can go down with gross hp, net hp, regenerative steering, torque converters and all that jazz but I definitely see the reason they haven’t done this so far.
The best example I can give of a vehicle with an engine output gear reduction is the Chieftain tanks. This practice already exists in-game and should be applied to the Sla.16 to maintain balance.
I’m sure there are other vehicles in game which either do, or should have, an output gear reduction.
680 ps @ 3000 rpm is the correct gross hp figure for the Tiger II (H) Sla.16.
For gameplay purposes, the ingame one can be one of those 18%.
The mid-WW2 Heavy Tank tank with 100mm of flat armor that faces M46s, Bkan 1Cs, 2S19M1s, Object 268s, MILAN ATGMs among other things doesn’t need nerfs.
Actually, I would personally prefer it to be governed indeed, if it meant a drop to 5.7 so it can be on a lineup with the other Tiger Is- but I fear they would just nerf it and keep it at 6.0 anyway; and we will be lucky if the H1s don’t end up at 6.0 like many people try to push.
Perhaps you are not aware; there is only one continuous production run of Tiger tanks, being at various points named VK45.01, H1, H, Tiger, Tiger E, and variations thereof.
The 18% of Tigers produced up to May 1943 almost exclusively consists of the H1s, with the E first being seen handwritten on the March 1943 handbook.