Even if fixed, none of these need a downtier.
Pretty sure the game doesn’t even use shaft horsepower so I don’t really understand the change you’re proposing for the Sla.16. Otherwise you would also have to reduce the T-34s to 400hp afaik
I really don’t know where this always comes from. It’s 10 hp/ton. It drives, accelerates and turns like it has 10 hp/ton and is certainly not even close to the common medium tanks.
of course not, you would have to be a moron to think that seriously lol. The game doesn’t use historical matchmaking but the vehicles themselves are as historically accurate as possible.
That’s not what i meant
my B i thought rulan had mentioned the lack of power trav without an engine, got mixed up with a conversation with him a while ago.
The mobility advantage of the HL230 Tigers is the excessive power output at max revs, and top speeds.
If we use Tiger E as an example, it has 118% of its real life top speed.
Power output on the Sla.16 is measured from two locations;
- 750 ps @ 2000 rpm at the crankshaft.
- 675-680 ps @ 3000 rpm at the output shaft.
The crankshaft measurement is performed with the power take-off gear removed, exposing the timing gears. This is not the state in which the engine was intended to be mounted in Tiger II, as it would output drive at the incorrect rpm and incorrect location, meaning the propshaft would interfere with the turret traverse.
The power take-off gear can be seen to be fitted to the Sla.16 in the in game model, because it is a required part of the engine for a viable installation in Tiger II.
The source used in the report shows roughly 675-680 ps @ 3000 rpm at the output shaft.
Historical changes +1
Historical change that nerf it -1
So, it should be preforming historically.
Only things I’d leave out is engine, transmission issues and other unforeseen problems.
Stuff should behave as it does in real life. Idc if jets and modern stuff are magic fantasy, WW2 we have plenty of non-classified data and museum models to put in actual effort. WW2 should be as authentic as the engine can represent it without significant cost to playability (i.e.: I’m not gonna expect FAR level real time aerodynamics modelling). Of course, it’s OK to assume ideal manufacturing conditions and resources (otherwise our Hurricanes would bend and twist their elevators pulling out of dives randomly.)
Stuff behaves in a semi-realistic manner, but based on real figures balanced for gameplay purposes.
There are a number of policy elements which simplify the process of depicting a vehicle in game, including the use of gross horsepower instead of net hp. Accurate net performance figures are much harder to find, so as a rule of thumb all vehicles in-game accelerate faster in a straight line than they do in reality.
Engine rpm governors are included, as they are integral to the near-correct depiction of vehicle performance that we have.
well nothing in this game is realistic to be fair ive heard from people who work at museums with these tanks and they dont act like they should warthunder is a arcade game but less than world of tanks
so does this mean T34s should be made of paper because how brittle they where irl and where assembled by children ?
should early Shermans catch fire as soon as anything penetrates because they run on aviation fuel, which is extremely volatile, and me163s should have 16k feet minute climb rate reaching 39,370ft in 3.35 minutes. early T80s should have weak turrets do to production flaws. mig 19s should catch fire and explode as soon as after burner is lit. mig 23 should start falling apart after mach 2.35 early mig 23s should have engine problems. KV1s engine should overheat more often in game due to being overworked. under stress of high speed crusader tanks engine should start to work itself apart. british crews should take more spall damage due to lack of proper protective gear.
engines of churchill where prone to break downs. sherman fire fly should be slower to do things cause of the cramped conditions becaus of the 17lb cannon. cromwells should take longer to repair because of complexity of componets. valentine because of inefficient crew placement should have longer reload and targeting time. matilida had a weak gearbox because of strain and should break down a lot
just watch any of spookstons videos
Did you not read my response to the first reply?
useing crap metal and poor build quality is not unforeseen
Not all vehicles were built like that, it was rushed production, literally happened to everyone.
a good majority where they where built by anyone who could work