Nope. Just look a topic like that where a russian main fail in destroy a extremly easy to destroy tank like Tiger and come with a bunch of nosense demanding a higher BR.
Tiger Ost and West are fine in 5.7 just a few cosmetics and some tracks links is not enough for 0.3 BR more.
There have been like 10-15 people saying “skill issue” blah blah and ignore everything I wrote in the posts in this topic. Well, most of them just went mad after I went through their stats. Average War Thunder forum bruh. I hope your stats are really good to support your words. Otherwise, you may leave the topic and stop wasting my time.
Or, you could actually sit down and discuss this topic seriously. I’ve made my test in custom battle, briefly wrote my conclusion, and I decided that pack tigers are p2w, just like Sherman I Composito, Sherman III/IV and KV-1E. I have written a lot, you may check the posts above. You can also read others’ arguments.
In addition, you could ask a friend for help to perform a test in custom battle, whereby you could make your own conclusion. Maybe you could simulate real-battle scenario to see if the additional armor of pack tigers really works, now that I had only done a brief test(you’d need a skilled friend, though).
My test was mainly about D-5T 85mm/M1 76mm versus pack tigers, because these two cannons are influenced by additional armor the most among all the guns at this BR, and both guns are very widely used at BR 5.0-6.7. The smaller guns (F-34, M3 75mm etc.) are too weak to kill a tiger frontally, while the larger guns (D-25, M3 90mm and others) are powerful enough and they penetrate all tigers anyway.
And another thing. Just don’t say anything stupid like “just flank the tiger”. I’ve killed many tigers with T14, and I have just removed 3 tigers with stock Leopard 40/70 today. The last thing I need is some smart guys trying to teach me how to flank. No, I’m fine, thank you. Tiger I is the first WW2 tank I’ve ever known, why would I not know the lower part of Tiger I’s side armor is 60mm thick? The Soviets already wrote it in their AT gunners’ handbook.
Why that one still sits at 4.0 will forever be a mystery.
During the battlepass that had the adamant award task i just parked in the open in the E model and let people shoot me and managed to get it in just a few games.
People: “I can’t lolpen an angled Tiger frontally on an uptier, that means it’s OP and needs to go up until its armor is unusable!”
People 2: “I can’t lolpen an angled KV-1E frontally on an uptier, that means it’s OP and needs to go up until its armor barely makes up for the fact that its gun won’t even be able to pen Light Tanks!”
Me: They are HEAVY TANKS, for Christ’s sake! How about we let then have functional armor LIKE THE HEAVY TANKS they are suppossed to be?
I am so tired that every time someone has the slightliest inconvenience penetrating a Heavy Tank from the front they want to remove its primary signature feature by forcing it to face tanks disproportionally more advanced.
KV-1E and the Tigers are some of the very few Heavy Tanks that can be played as such, instead of just slower Medium Tanks. Don’t try to ruin them just because you can’t kill them as easily as a Medium Tank, please…
A few days ago, I came across a 76mm Sherman completely frontally, zero angle at all, on my Tiger OST, at point blank.
It could have easily blown me to bits with its 149mm pen APCBC. After all, the upper front plate is just 102-117mm in thickness, the cupola is just 70mm effective, the gun occupies 1/3rd of the turret’s frontal profile due to the comically large muzzle, and even some parts of the turret are just 100-120mm thick, right…?
No. The Sherman shot, instead… At my lower front plate. Yes, the highest constructional slope angled plate, reinforced by spare tracks and backed up by the transmission. That’s where the Sherman decided to shoot, of all possible spots.
But Tiger OP, I bet that was the issue, and not the driving, positioning and aim of the Jumbo.
I really don’t see the problem with the tigers tbh. Yea they have some extra armour, but they are still an easy to kill target (and blind probably). As with all tanks in the game, you need to learn the weakspots and after that those little extra add ons don’t really do much. The 100mm of wood for example, it’s a “soft” armour module in the game seen on many soviet tanks for example, doesn’t act like steel and will let the average round throught it without effecting it much or at all. The extra tracks on the front (30mm extra) don’t create a big problem either because most of the time the transmission catches the round. Note that both can be shot of, leaving you with the good ol tiger H1. Plus it’s a heavy tank, which shouldn’t be as easy to kill as a light tank anyway. You want to kill a tiger, just aim for the capola or hull gunner.
Upping it to 6.3 as some have suggested above me will just create unnecessary scenarios and even more problems. That means that in the uptiers you have you’ll have to face things like the IS-3/T-32 or something like a fv4202 which would just be ridiculous overall.
Imo 5.7 is where it belongs, not above or below it.
And aim before you blindly panic fire.
The Tigers are all a notch lower than they ought to be because german mains at low tier have always sucked. the H1 and porsche should be at 6.0 and the Tiger E, two front packs, Tigris and HT 6 at 6.3 would be a good fit for their actual capability, there’s track armour covering the cupola frontally on the Tiger west negating that weak spot and the wood on the ost makes angling powerful enough to stop less precise 17pdr APDS shots entirely.
Its quite annoying that BR is based on player skill over vehicle actual capability sucky players make some vehicles sit far too low and there’s some horribly overtiered stuff that is unplayable unless you’re a god gamer. we need a BR overhaul
not realy, just another post of a guy not wanting a heavy tank to do its job,
Tigers are to slow at that br, if they lose their armor they are pretty useless. The weakposts stay the same and are easily taken out if you knopw what u are doing
I wish heavies had more value in game, maybe if they had their own ability like how mediums and lights have something it would make it better
The tiger is pretty fast for a heavy, medium tank speeds for the most part.
they have never been able to rely on their hull armour other than at a perfect angle. Tiger works best when played as a medium rather than how heavies get played. the panther is the one where you can be more reliant on the armour.
honestly thats about where i hope things get to over the next couple years. with gaijin running out of new tech to be added there’s going to be older vehicles and variants more often again to fill the gaps
As I already wrote: Special units with additional equipment, field mods or special skins (Aces?) are a thing. Its far better than to add captured units and mad prototypes / drawing board units.