Tickets bleed faster when a nuke plane is spawned in

i got a nuke in the t 80 u just like 10 minutes ago and i was monitoring the tickets before i spawned in the nuke ,and the enemy team was losing tickets just slow enough to drop the nuke ,we had all 3 points and there was about 3000 tickets on the enemy team ,when i spawned the nuke ,tickets starting bleeding so damn fast that once i starting taking off they had 2000 tickets and when i took off the match was already done and my team wasnt even killing them that fast

2 Likes

How many players remained before you spawned the nuke vs after you spawned the nuke?

How many enemy players J’d out to attempt to intercept?

Almost about 30%-40% of the enemy team was still there ,about 5 or 6 on their team and none had j out to intercept me and I don’t think they left after I spawned in it ,I’m talking in general every time I spawn in a nuke the enemy team starts to lose tickets quick and this ALWAYS happens

This might be some confirmation bias. I 've never noticed this personally.

3 Likes

I have! Just got a nuke as well.
2000 tickets drained the moment i was finally in the air - only 5 enemies were killed and 40% was still in match.

Couldnt drop it unfortuatly, its not the first time i couldnt drop it due to excessive tocket bleed.

And what was the situation on caps? Who had control?

Im with Herojue24 on this one, sounds like confirmation bias.

Most of my games where I spawn nuke late game and dont get to drop it its not because ticket bleed “suddenly” went faster, its because we lose control of most cap points and normal bleed proceeds to do the rest.

Exactly. The only time I got screwed by faster ticket bleed is when one of my squadmates was being braindead and decided to cap a point for no reason. He did get screamed at in voice chat when I was literally 5s away from dropping the nuke because his stupid ass capped the point.

What was the cap situation?

2 caps when mid air.
But with 2 caps, you dont bleed 1500 tickets within 15 seconds.
That would mean a match can last a minute.

Do you have a match replay or something?

Confirmation bias

Dont know, i’m at school and played a few matches after that.

Well unless you post a replay link I cannot tell you what happened in the match.

The same thing seemed to have happened for me. The second I spawned in the Jaguar, I noticed that the enemy tickets were bleeding at a higher rate than usual.

Replay or video??

Glad Im not the only one to notice this, too often the enemy have 2-3k points at the start of the nuke run, then suddenly as if by magic - the points disappear very quick despite 100 points per kill remember, and virtually minimal enemy deaths.
Can anyone possibly explain to me why when a person gets a Nuke, with 2400 points on the enemy team, does their points seem to disappear VERY fast which in turn basically stops you from dropping.

Ive noticed this happening more and more to prevent nukes being dropped… in multiple examples even the enemy having over 3,000 points, within 2 minutes and virtually no deaths AWAY goes their score.

It makes NO sense,

In the case below - enemy had 2,200 points remaining and went to Zero just as I approached, so approximately 90 seconds.!