It’s not a great idea because such “Frontline” is on a large scale. This would be better on super-large maps, and instead of a frontline which exposes tanks’ location, instead have grid squares.
Overall, the general idea of a large-map enduring confrontation for tanks is good. Just not in a system like Steel Division. That game is a strategy game, and its mechanics should not be applied for War Thunder, where individual units are controlled by players.
This could work in sim on substantially larger maps with larger teams. The issue with the territory is that it would end up causing for spawn camping to eventually occur more violently then usual and it would kinda highlight where people are. I think if it were a semi objective based, maybe multi-round mode it could work, like in Enlisted or Insurgency Sandstorm. In sim, you already have red and blufor who both have their respective nations (NATO V Warsaw [Rus/China] or Allied v Axis with time period changes [a map in 1945 wouldn’t see Soviets fighting with the Germans]) so make the maps in such a way based off of locations in countries that would definitely be under attack during a case of war. Imagine playing a mode like this in Sim having to defend Berlin or Moscow from waves of Allied and Axis forces respectively
The longer I write this the worse it sounds so put your own recommendations or rework to this
Doubt it. As long as Gaijin isn’t going to design the maps to work with the idea, not bring in any form of communication, translators, or VOIP. It’s a game mode that is flawed from the start.
War thunder isn’t on a large enough scale to do this sort of thing effectively. Steel Division is much more of a strategy game with battles that take place in larger maps and also take longer.
It gives away player positions. You would be able to tell exactly how far the enemy has pushed/flanked by the front line position.
This is essentially just a visual representation of the already existing tactic of area control/denial. In battle a front line naturally forms, and teams control areas of the map based on where they have line of sight and can deny the enemy access to those areas. Mapped front lines in strategy games are simplifications of these natural area control phenomenona to make it easier for a player acting as a “general” of sorts to understand the battle and deploy troops accordingly. In War Thunder this wouldn’t make sense- it’d remove a level of skill of reading the map and the battle situation and also you only control a single vehicle anyways so there’s no need for it to be simplified.
There are better options. If we do get battles large enough to utilize this idea, there are better ways to add dynamic objectives. Enlisted does it very well, using capture points and spawn points that change over the course of the match based on each team’s actions. Even Air Sim and Naval EC have similar dynamic objectives. That’d be probably the best and most likely thing we could see for a GEC mode.
Mate you do know how large War Thunder maps are right? almost all of them are around 128km x 128km. Most of this isn’t used at all. However hypothetically if it were to be used, it would be plentiful.