Are you serious with this layout bro? red side will always reach the point first, and then they can easily hodl it. Unless I missed something, no matter how I sees it this map is heavily favored red side.

Are you serious with this layout bro? red side will always reach the point first, and then they can easily hodl it. Unless I missed something, no matter how I sees it this map is heavily favored red side.

Blue team easily spawn camped, especially from the north
Winning the battle isn’t about spawn camping, it’s about capturing the point
Do not let enemy get out of spawn = no resistance when capturing
Takes time to get to enemy spawn= enemy is already at the point. And who even starts spawn camping since the beginning on the battle?
In this case, the spawn are more closer each other than the cap, plus you can see the spawn from far.
You can see the screanshot, everyone fighting to get to the spawn instead of A.
Literally every top tier russian players do not go cap they go right to spawn
I, in fact do not, only 3 are heading towards spawn
If only the majority recognizes that

map favoring one side heavily? cant happen in warthunder. /s
They’ve completely butchered Eastern Europe with these new layouts.
Went from an exceptionally rare enjoyable map, to yet another one that’s nearly unplayable.
I never found maps where the mid was separated by water to be enjoyable most of the time
As this is a blue-team screenshot, you have no idea where majority of red are.
Could be a lot of them in E3-E4, but fog-of-war conceals them.
Once you control A - like red is doing - they start to squeeze blue back into their own zone.
Blue obviously has a longer distance to travel than red in order to Cap.