Oh you guys love Eastern Europe so much that we copy pasted it but also removed half the map because who wants to do anything but press W anyways?
This isn’t even changing old maps, you had a chance to just create a functional map but this is literally how it’s designed this map from the ground up.
And at least make sure there’s a direct line to the enemy spawn, with their only protection being destructible buildings for effective spawncamping.
These open maps that lead directly into the enemy spawn and the knife fighting city maps are the worst thing to happen to this game id rather continue fighting T-80U at 9.0 than play sweden or seversk-13 one more time
Nah, then all we’d get are CQC maps or walking simulators.
“AKtuALY tanks engage at 10 billion light years from another, this is why we need space battles.”
A take I saw was 10 miles… like lol. 16km translated.
Tanks average engagement distance in deserts is ~3km IRL.
Most maps aren’t deserts.
I wasn’t even trying, it just naturally pushes you to spawncamp if you avoid the funnel, then there is almost no line of sight into anything due to several rows of structures, so you just end up at their spawn.
Man, I just wish Snail added more way to counter flanker like minefield or Dragon Tooth, which will be much more effective than just put a big, restricted zone. In that way, Flanker would be reduced in number, but will still have a way to counter attack. :(