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What’s the argument you’re trying to share here? Battlefield 6 is a arcade game with little realistic aspects in their vehicles other than driving it and requiring crew in some of them, it uses health bar systems to be simple, if in a match you face off a tank with complex damage system it will either one or another:
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Be too overpowered, with complex armor and damage model it would require more knowledge, removing the fast paced gameplay of Battlefield and these first person shooter games;
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Be too underpowered, with minor damage to optics, tracks or armament can make the entire vehicle not usable at a point a team of engineers would be required to keep the vehicle running around,
If this is your point there’s a video speaking about this and why Battlefield isn’t a game that you should consider realistic, specially the combat vehicle regard:
https://www.youtube.com/watch?v=r71aKkoX-C0
And on top of that you’re using an Battlefield content creator as example, you can tell he doesn’t have deeper knowledge about tank armor, modules, how HEAT warhead ammunition interacts with composite screens and so on, though I find kinda odd that a M1A2 Abrams without additional chemical protection has more resistance compared to a Leopard 2A4 with full urban combat environment protection.