This is a catastrophe. This is this end of warthunder naval

This is taking into account that it was bots with poor accuracy who were shooting at me, not players. And even with poor accuracy, I died in 3+ minutes…

well u see, matchtime has to decrease so we can show off more matches played. ez management win. that should also make the ludicrous queue times more valuable. waiting 15 minutes for 3 min matches where no one gets anywhere close to the caps is just much more worth it. pretty easy reasoning. jeez what a disaster. not that naval rb was any good as it is, this will just be sinking simulator.

hope really hear us or us have completely killed the all 2 gamemode, an a good idea can split up on who wanna remain on old system and the 8% who like this unmprove to give an a taste of this shit or give only in the arcade battle and dont touch the realistic

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In addition, the bots instantly extinguish fires in any naval mode. This isn’t an acceptable decision by the devs, alongside the fact that you cannot delay repairs.

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To be fair they updated the patch notes afterwards to say this was for arcade so that’s on me for not waiting to see what it was for.

I’m going to call the new damage control changes for what they are: stupid.

Nobody asked for this. Nobody wanted this.

I get the devs need to capitulate to the casual audience because that’s where most of the money comes from but this isn’t it, chief.

I can tolerate the sometimes terrible AI gunners in arcade not remotely firing where I click (be it under or overshot due to reasons I don’t understand), I can tolerate the occasional bug (because it’s a game with hundreds of thousands or even millions of lines of code. Nobody’s perfect, mistakes will happen).

I am not going to tolerate this. And I’m going to complain.

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While your thought process is logical, it is simply not true for me. As I keep repeating over and over, I have spent hundreds if not over $1,000 on War Thunder Naval alone. AND I was planning on dumping much more money into War Thunder Naval over the next years. Especially back when the new botes like the Iowa were coming out, before they ruined Naval Arcade aiming.

And more recently I got a handful of botes from the SL crates for Italy, UK, and Japan. I would LOVE to fill out those naval lineups with more premium botes. But I will not. Note a single penny.

So, Mr. @Smin1080p_WT if the Devs think that “old players” are not willing to spend more money on Naval, they are 100% wrong. But I will NOT spend a PENNY on a mode where the devs ignore hundreds/thousands of players who DETEST the changes that have been made, even before this new damage control mechanism. More brain dead “gameplay”, how “exciting” 😴

I cannot fathom what is going on in the minds of these Devs when I have been saying on repeat that I WANT TO SPEND MORE MONEY ON WAR THUNDER NAVAL if you would JUST give me the OPTION to use my old Arcade Aiming!!!

Gaijin is not only losing money directly by alienating and ignoring their veteran players, but is also by receiving never-ending bad publicly from those same veteran players telling people NOT to waste their time on a mode that the developers seem fully intent on ruining, one update at a time.

@_Poul Just a small sample of how much money I could still dump into Naval, even after spending ~$1,000 into naval 👇

I would love to click buy on a bunch of these premium botes that I do not have. What a shame:

(And I would have gotten 1 or 2 of the limited time UK botes when they were available a week or two ago as well.)

Italy Premium Botes

UK Premium Botes

Japan Premium Botes

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This is not what I wrote. It’s actually quite simple - let’s say you already own 30 premium vessels, and you could potentially buy 5 more. Meanwhile, a new player who enjoys the simplified Naval mode has the potential to buy all 35 premium vessels.

You can’t buy the same vessels twice, and you’ve already paid for them. That’s why making the game more accessible to new players makes sense from Gaijin’s perspective. If only new players enjoy Naval, some of them will eventually become like you. After a while, they’ll get bored or dislike certain changes and leave the mode - but it doesn’t really matter, as long as they’ve already paid. Other new players will simply replace them, and this cycle continues.

And to be honest, this is how it works in every game mode. The difference is that other modes already have enough new players, so Gaijin doesn’t need to make drastic changes there. Naval just doesn’t have enough new players to generate good income, so they’re trying to change that.

Just look at the current Battle Pass. They added a vehicle box that replaced one of the vehicles, but there are only four vehicles inside that box. I’m an old player who already owns all four of them. In this situation, by buying the BP I can only get one new vehicle (the plane), since the ship is free anyway.

You know why they did this? Because it’s simpler (read: cheaper) to make a BP with fewer vehicles inside. For new players, it doesn’t make much difference - they still get all the vehicles. It’s only the older players who are victims of this new vehicle box system, but Gaijin doesn’t care about them. They don’t care that I stopped buying the BP (for me, the value just isn’t good enough anymore), as long as new players replace me. I’ve already spent a lot of money on the BP, but Gaijin doesn’t care about that - they already got my money. The BP was never made to please me personally, it was made to make money. At its core, every decision they make, even if it seems stupid, is motivated by money. It looks like the current BP, with minimal effort from the devs, is generating enough money to stay the way it is. If it weren’t generating enough money, they would have improved it a long time ago.

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This actually sounds like a real war unfortunately

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No one repairs everything during the battle. Just cause it impossible in this conditions.

I mean commander sending soldiers on a dead mission…

You want to be that commander?

I’m not arguing, just saw some correlation, shouldn’t went off-topic, sorry.

Yeah, I’m afraid the thesis there isn’t consistent with anything we know about game marketing from other games either. Identifying and playing to the whales with your marketing works. New players are still recruited, to be whalebait and possibly whale conversion someday, but losing a whale’s business once you’ve hooked them is worth several multiples of the average new player in terms of lifetime earnings to the company.

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You can’t really make a realism argument here, though. The repair mechanic was always about giving a player more to do, to raise the skill floor and reward experienced play.

Realistically you didn’t put anyone on the AA mounts outside of cover when main guns were firing (either by you or at you) everyone was behind some steel. Some AA guns were simply not mannable in a main gun action, like the ones on top of turrets. But we ignore that in game too.

It would be nice to get an explainer on how naval crew management works now, as there seems to be a lot of competing ideas about how it really works now floating about, that make it hard to judge net effect here. The crew fraction and the % value on the damage display do seem to have decoupled along the way somewhere and I haven’t heard a convincing explanation how the previous “crew as hit points” approach was previously modified.

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Why didn’t you switch to flooding though? You just sat there and let it sink. How is that the games fault?

You didn’t switch priority once , why are you just letting it sink you? Not a game issue it’s a you issue.

Good troll.

idiot-meme

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“Didn’t turn on ‘pumping’ priority.” Well, I did, but the difference didn’t change. He still repairs your ship from damage. And it doesn’t matter what priority you set your repairs to.

DIED EVEN FASTER THAN BEFORE, in one and a half minutes.

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No seriously. You kept the same priority selected the whole time. You can see the white box around it. Why didn’t you switch to flood priority when you needed it?