I think gaijin should just add a setting can automatic sequential processing 3 damage controls,not force players do every damage control
Sorry, but why should I lose the ability to maximize my crews response to critical damage because somebody else can’t figure out automatically repairing a hole ABOVE the waterline is not a priority?
That’s not even a skill issue, that basic commonsense!
Here is an idea: add proper tutorials and actually EXPLAIN the game to them instead of removing every aspect of skill from the mode!
When many experienced Naval Arcade players created numerous topics and polls trying to stop the simplification of the Naval Arcade aiming system, we used exactly the same arguments. Why isn’t there a tutorial that teaches players how to use the old aiming system? Why do we have to simplify something into a basic point-and-click mechanic just because some players refuse to learn?
But the opinions of experienced players are not what Gaijin cares about. They have their own goals, which are usually related to money. Their goal is to attract new players, and telling them to “learn to play” is simply not an option for Gaijin. If someone joins Naval and can’t be effective right away, they probably won’t play it in the future.
There’s definitely a problem with the number of Naval players:
Spoiler
There’s a good reason why every change Gaijin makes ends up being another simplification of some Naval system.
I hardly could say that was average problem, if not minor one. Considering that in default no auto DC enabled.
Not anymore with new aiming.
Cause they addressed problem that small vessels could eat up big calibers, not anymore.
That a exaggeration, players spreading shots will kill you significantly faster than those who not spread, so new players will be hurted more by this change. Besides that this feature propagate this wrong behavior.
For the weak fragile ships this will be even faster then “too quickly” of one section solution with this approach, to the level beyond any shadow of realism - when more realistic approach is key feature of WT.
Sure, dying quickly without a good reason is what people want, don’t they? And its make you survivability better, how do we don’t understand that, until your explanation.
Thanks to, other compagnies do not listen new commers (ref ARC RAIDERS)
Players do not like navy cause 90% of them never touched it. Why ? Cause many influensors as like the biggest ones.
Jeanclodvanshot for exemple when he is showing navy. Saying that its ZzZZzZ.
Nitrox doing the same, Windsurfer too (even if he plays it) and many others.
This is just because influensors said naval suck and ZzZz.
Players listen to those players.
They should remember that gaijin gave them visibility and spit on a gamemode is not good.
Also, gaijin themself DO NOT WANT to improve that gamemode popularity. They stopped showing naval tournaments. Those 3v3 are really tactic.
Except that most of “yours” arguments was that the “all players against the change” or look how player numbers dropped cause of that change, when that wasn’t true. While we use arguments and facts of what problems will bring that change.
btw. “Yours” feedback on aiming change was after update released. When we acting prior it while it’s no too late and in proper section of forum, which was created for feedback.
Don’t forget to update your data with September numbers
There is another problem of current DM that will strengthens with that mechanic - crew boxes do not deplete their containing crew to repaired modules, as i think they should(cause that the same people on the ship suggestion for that to change), gradually virtually doubling your crew. So it leads to situation when your crew count will deplete to low numbers via upper deck modules dying/repairing cycle, lets say to 30-50% and then you will be instakilled when armor piercing appears on spots of crew boxes, stripping this 30-50% from single salvo. So previously you could avoid that problem or delay it with stop repairing, now you will face it way often. Increasing “crew loss” cause of death in naval battles is a wrong direction for naval gameplay.
Summary of that problem
For example this London ship, have 9% is displayed(achieved that via constant turrets destroying), it actually has 303 crew members remaining. Of these, 248 are in the crew boxes, while the rest are in fully intact modules, which naturally contain more than 55 people overall. From this, we can see that the remaining crew is effectively doubled, and destroying any of the boxes immediately results in the ship being destroyed.
With the implementation of my suggestion, doubling would not occur, and destroying a box would not lead to the ship being doomed, because the crew from the boxes would effectively transfer to the operational, repaired modules. As a result, the player would need to destroy actual modules to finish off the target, which would positively impact the target’s survivability.
Just decreasing thickness of crew boxes from 25mm as they are now to 5-7mm will give us ability to reach modules under armordecks more easily, which gonna lead to speeded up kills of armored ships and will be way more realistic and enrich gameplay, giving players some interest to explore models of the ships, to find weak points not only on barbets. This also gonna make unarmored ships slightly more survivable cause big shells ain’t gonna trigger on that thin layer so they gonna overpen without significant damage cause of no explosions if no other module touched that will force big ships to switch to HE against those targets in some situations which also enriches the gameplay.
That main reason why Arras and many other ships survive so good. Fixing that and what above with the boxes and new system wouldn’t be needed to tune down survivability of the ships, without breaking the gameplay and will give players fair damage against each other which leads to better balance.
Actually, damage to modules are minor than what’s coming next …
todace Smin1080p_WT
A word about this
Edit : Wrong message edited
Hey. We are currently collecting and passing feedback from the dev server to the devs regarding all subjects on the next major update.
If we have any updated news or information to share, we of course will.
Hello,
Thank you.
I hope this time naval community will be listened.
We are really bored that our beloved gamemode is constantly reworked on the baddest way …
Players: We want our ships to live normally and not die in a couple of minutes.
Developers: Say no more!
- A battleship dies in two minutes due to the new “Survivability Control” mechanic.
This is very, very bad mechanics.
I’m silent about how my cruiser sank in 20 seconds…
From the latest datamine
I’m not going to deny that some torpedos, especially those on fighters without dive flaps was hard to drop stacked on top of the death star trench runs to get to the target but I guess we are in the era of skill floor lowering for everything to attract new players.

It’s Arcade only changes.
+Captain, there’s a constant shelling bombarding the deck and destroying our anti-aircraft guns!
-Ok, keep sending our valuable crew members to die while trying to repair them for no reason lol.
+Shouldn’t we put those repairs on hold till it’s strictly necessary and ideally safe? It’s not like we are using them at the present time.
-Nah, just send them. We must be repairing something at all times.
I said exactly same thing onto my stream yesterday
Well… 1 Alaska, 1 Nevada, 1 Tennessee and 2 Helenas with 2 Chapaevs with armor-piercing shells and inaccurate hits drowned me in 2 and a half minutes…
This is extremely terrible.
Ahhhhhhhhhh ! The hull break mecanic is awesome…
And WTF, they deleted all your crew ?!
For fun, can you try with soyuz ?
Want to see how mother russia will live
Wow, that’s ludicrous.





