This is hard with 3 buttons you know …
And my shells do not go where I look
Added a poll.
The thing is, there’s no argument for keeping the old system you couldn’t have made about keeping the old arcade aiming system too. Ship captains did not micromanage repairs any more than they did individual salvos. It was done by dedicated crews following standard operating procedures. The only influence a captain really had on repairs and firefighting was how much time he spent before the battle on training, the quality of his subordinates and that the ship was well kept and maintained. In a battle he had very little influence on it.
So the argument for the new arcade aiming, that a captain would not be calculating lead on salvoes themselves, that they have crew for that, applies equally here too. Elements like calculating lead and manual repair only ever existed to raise the skill floor on this mode, to force you to micromanage countering the twin DoT effects of fire and flooding while still shooting, moving, and repairing systems, working against any “realism” by doing so, in a mode which to me seemed otherwise absurdly easy to play already.
The real problem here is, at least with the arcade aiming changes, changing one mode and not the other helped at least a little to differentiate the experience and skill floor further, as right now AB and RB are very much in competition for the same very small playerbase at all BRs, unlike ground and air. With this repair change, it’s lowering the skill floor for BOTH AB and RB, which will likely satisfy no one and attract no one. They need to establish a skill gradient between AB and RB like in the other modes, but the need to make their expensive high-tier store premiums playable for newbs and the small size of the naval playerbase dictates they can’t.
So, they could put this only for AB. Not RB.
RB shouldnt be touched like this.
The worst thing that could have happened. This already happened in an arcade naval battle with aiming. I’m playing in closed beta. I have experience with other games. The game is becoming casual
yeah but think if see the much of old playerbase left and remain only casual and no one buy or play the gamemome for sure he need hear us and not same of now we are completely abandonated
Before writing, go play on the dev. I played on different classes and different BRs. No one became more resilient. Armor and module layout do not matter. The ship is dying from the destruction of the secondary caliber, artillery directors under a constant barrage of 127-155mm high-explosive shells.
I literally drowned in 8 minutes because of the new mechanics. This is a terrible mechanic, if they keep it, I will not return to the fleet…
Eight minutes against BOTS, NOT EVEN PLAYERS!
The big difference with aiming change is that aiming change helps new players against veterans and influences on all ships equally, this change don’t, veterans will kill newbies even faster with it, when newcomers won’t understand why. And it’s strengthens the strong ships even further(with high reload speed, with lots of Secondaries which will kill you modules), cause repair is almost the same for every ship, so high dpm ships will faster pommel your crew, when slow reloaders will suffer.
Besides that this change will hurt those who have Aces and Experts on their ships cause they fix your ship faster(33%), therefore you die quicker - that’s a shot in the leg for some monetization of the naval.
On test server boat with two Bofors kill Fletcher within 1.5 minutes without hitting it’s hull once.
The last argument about monetization may be the only thing out of all this thread which gaijin will actually look at. Good job bringing that up)
We already have ability to repair, and it’s far better than what they want to add
and in storms the snail, putting in work and money to introduce a mechanic that no one asked for or wanted, that worsens the already questionable gaming experience in naval just to dumb down the whole thing so people dont have to decide between 3 buttons to press and if or which one to put on auto (its fire extinguish or whatever you prefer). actually not that hard if you did it like 5 times, cmon. like seriously, what exactly was wrong about the mechanic how it was? it could have needed a refinement as in “ok now im in combat im sure af not gonna repair all my aa guns to put people back on the deck while being shelled just for it to break again and they die again” or “my guns are broken and my engine room is out but i wanna repair my guns first and only” but why this now? who had the idea that this mechanic as proposed would be an improvement to that and is needed?
making the game worse in an attempt to dumb the whole thing down (for whatever reason) and make the whole thing more similar to a phone app game seems to be their kind of thing, but honestly im playing on a pc to have a better experience than tiny screen 4 button gaming (whoever likes that, good for them im not trying to flame phone gamers, but theres war thunder mobile for a reason?). if everything turns out to be how people described it here, yeah well sayonara naval i guess. Could have done well with some useful improvements, like naval ec 7 days a week with some reworks on spawnpoints, missions and stuff but whatever…
also i thought automated gaming was bad and they finally got rid of all (or most?) of the bots that plagued the naval gamemode 2 or some years back? now they are on the way to turn everyone into a bot? wtf? can i just load into a match in two years in naval click spawn in and my ship is just automatically going somewhere and shooting random stuff while im watching? honestly if that change goes through how people here seem to have experienced it on the dev (i myself dont play on the dev) then thats another disgrace for the naval gamemode. but im also not exactly surprised.
Tbh, I was hoping for a bit more complexity, not less
Something along the lines of crew drills — where you start with a certain number of groups of crew members, each specialized in a specific role: damage control, fire control, engineering/mechanics, gun operation, rangefinding, radar operation, or AA gunnery, just to name a few.
If they die and there are no remaining crew members with the same specialization, the effectiveness of the affected systems would drop.
The player could also decide how many crew members to train in each specialization…
One can dream 😔
Funny thing is that at the same time you can get cramps from using all the key binds needed in air battles, and no body ( thank god) has problem with that.
Dont tell me this mechanic is done to make players easier way to survive.
Edit : Video will be reuploaded. failled one thing
One of the biggest problems for new Naval players has always been that they set all damage control systems to automatic. You can’t even imagine how many times players asked me on my channel why I don’t just set everything to automatic. I had to explain it over and over again, because most players never understood the old damage control system. This is one of the reasons why I had such an advantage over the average Naval player.
This is exactly the same situation as with the old Naval Arcade aiming system. It required skill, as you had full control over your guns - if you only understood how the system worked. But most players didn’t, and they were usually complaining about shooting too far or too short, instead of simply learning how the system functioned.
I remember when we talked about this about half a year ago, you thought the devs simplified the Naval Arcade aiming system because of your suggestion. But that was never the case. I told you that Naval simplifications are part of a general direction the devs took about 2.5 years ago, and it will continue.
The only sensible explanation for why the devs keep adding these simplifications is that they see something we don’t. My guess is that they are actually making more money from Naval right now. From my perspective, these changes cause many experienced players to leave the game mode (I completely stopped playing Naval after the aiming change, so I’m a good example of that), but we can’t be sure how many new players actually enjoy the simplified Naval enough to buy premium vessels. Gaijin has all the data they need. The very fact that they continue simplifying Naval says a lot - it seems this approach is working for them. So be prepared for even more simplifications in the future.
What people often overlook is that experienced players have already invested in many older premium vessels, so their potential for spending on new ships is limited. New players, on the other hand, have a vast selection of premium vessels available, which represents a much bigger spending potential. So, from Gaijin’s perspective, keeping experienced players isn’t as important as attracting new ones. Ideally, Naval would appeal to both new and experienced players, but if that’s not possible, it’s better for them if new players enjoy it, even at the cost of losing older players.
BTW, in all polls created on the official forums, about 65–75% of players didn’t like the new aiming system in Naval Arcade. Gaijin never cared about these polls or discussions. So, good luck fighting the new damage control system. It’s kind of ironic, if you think about it.
Leaving totally the game will be fine me for.
I’m ready for it now.
I said all my reason above, so.
Players do not know how to manages their ship cause gaijin DO NOT make a proper tutorial.
And also keybinding are not set up correctly.
Ok ! Video is now updated
Its made to show to players that never touched naval what’s going on.
And for old what will happen soon.
It was already pretty close to that, tbh. I never play naval on my primary screen… it’s something to do while you’re listening to music, really. And note it’s only naval where the AI is probably a hair better than the average replacement player. This will close the gap between human and AI a little closer, as micromanaging repair was one of the few advantages human players who wanted to do well had.
lol - that confused the shirt out of me about what you were showing - ain’t going to do nothing for anyone who hasn’t played it at all!

