This is a catastrophe. This is this end of warthunder naval

If players readsthe first comments, they will.

I understand that you want to find arguments supporting your opinion on this change, but your logic is completely twisted.

One of the biggest problems for new players has always been:

  • They usually set all damage controls to automatic, which greatly reduces their durability and effectiveness. Without manual control, they often can only watch their ships sink.
  • They very often keep shooting the same spot on the enemy ship, usually the middle section.

After this change, new players will be much more effective with damage control, since the game will now automatically prioritize the right actions for them. I’ve killed plenty of players who couldn’t do anything at all, not even shoot back, simply because the old system didn’t work if all three damage controls were set to automatic. It was often enough to cause both a fire and structural damage (for example, by hitting turrets), and the enemy became a sitting duck. This will no longer be the case.

The devs have already tried several times to improve the effectiveness of players who don’t spread their shots. The most recent change affected boats that still use the old, section-based, damage model. They can now be destroyed if any section takes too much damage (you can just keep shooting one section until the whole vessel is destroyed). They also planned to apply the same system to ships, but those ended up dying too quickly, so they changed it to three sections. However, this still didn’t solve the problem for new players who keep hitting the same section over and over again, especially when the enemy can simply stop repairing.

New players usually keep shooting the middle of the enemy ship, and it’s clear that the devs have been trying to make Naval more forgiving for them. Most of those players obviously don’t care about finding tutorials on YouTube or asking questions on the forum - they just want to jump into battle and be effective. The new damage control mechanics will allow them to be almost as effective as experienced players. Even if they keep firing at the same spot, they’ll now be able to deal significant damage over time.

Spreading damage will still be the optimal tactic, but it won’t matter as much as before. One of the most frustrating things for new players has always been firing many salvos at the enemy and seeing no reduction in crew. With the new damage control system, situations like that won’t happen as often anymore.

From a new player’s perspective, this is definitely a positive change. It will make their survivability and effectiveness much better than before, and it will finally allow them to deal noticeable damage by simply shooting the same area. It’s mind-blowing that some people see this new system as a disadvantage for new players and an advantage for experienced ones. It just shows how far people are willing to stretch logic to defend their own opinions.

BTW, just to be clear - I don’t like this change, but then again, I’ve never liked most of these simplifications. In my opinion, Naval was at its best about three years ago. The skill factor was one of the main reasons I started playing War Thunder. Unfortunately, Naval lost most of that a long time ago.

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As said, Warthunder naval tutorial is just so incomplet. They did it by themself.

The actual tutorial is “move your camera”, “WASD”, “fire”, “fire torpedoes”, “cap a point”. Nothing about damage control.

Some players are lazy.
You know, i’m also a naval streamer, i told to my viewers how to play navy and now, they really enjoy it.
Gaijin could do the same ?

I think gaijin should just add a setting can automatic sequential processing 3 damage controls,not force players do every damage control

Sorry, but why should I lose the ability to maximize my crews response to critical damage because somebody else can’t figure out automatically repairing a hole ABOVE the waterline is not a priority?
That’s not even a skill issue, that basic commonsense!

Here is an idea: add proper tutorials and actually EXPLAIN the game to them instead of removing every aspect of skill from the mode!

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When many experienced Naval Arcade players created numerous topics and polls trying to stop the simplification of the Naval Arcade aiming system, we used exactly the same arguments. Why isn’t there a tutorial that teaches players how to use the old aiming system? Why do we have to simplify something into a basic point-and-click mechanic just because some players refuse to learn?

But the opinions of experienced players are not what Gaijin cares about. They have their own goals, which are usually related to money. Their goal is to attract new players, and telling them to “learn to play” is simply not an option for Gaijin. If someone joins Naval and can’t be effective right away, they probably won’t play it in the future.

There’s definitely a problem with the number of Naval players:

Spoiler

There’s a good reason why every change Gaijin makes ends up being another simplification of some Naval system.

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I hardly could say that was average problem, if not minor one. Considering that in default no auto DC enabled.

Not anymore with new aiming.

Cause they addressed problem that small vessels could eat up big calibers, not anymore.

That a exaggeration, players spreading shots will kill you significantly faster than those who not spread, so new players will be hurted more by this change. Besides that this feature propagate this wrong behavior.

For the weak fragile ships this will be even faster then “too quickly” of one section solution with this approach, to the level beyond any shadow of realism - when more realistic approach is key feature of WT.

Sure, dying quickly without a good reason is what people want, don’t they? And its make you survivability better, how do we don’t understand that, until your explanation.

Thanks to, other compagnies do not listen new commers (ref ARC RAIDERS)
Players do not like navy cause 90% of them never touched it. Why ? Cause many influensors as like the biggest ones.
Jeanclodvanshot for exemple when he is showing navy. Saying that its ZzZZzZ.
Nitrox doing the same, Windsurfer too (even if he plays it) and many others.
This is just because influensors said naval suck and ZzZz.
Players listen to those players.

They should remember that gaijin gave them visibility and spit on a gamemode is not good.

Also, gaijin themself DO NOT WANT to improve that gamemode popularity. They stopped showing naval tournaments. Those 3v3 are really tactic.

Except that most of “yours” arguments was that the “all players against the change” or look how player numbers dropped cause of that change, when that wasn’t true. While we use arguments and facts of what problems will bring that change.

btw. “Yours” feedback on aiming change was after update released. When we acting prior it while it’s no too late and in proper section of forum, which was created for feedback.

Don’t forget to update your data with September numbers

There is another problem of current DM that will strengthens with that mechanic - crew boxes do not deplete their containing crew to repaired modules, as i think they should(cause that the same people on the ship suggestion for that to change), gradually virtually doubling your crew. So it leads to situation when your crew count will deplete to low numbers via upper deck modules dying/repairing cycle, lets say to 30-50% and then you will be instakilled when armor piercing appears on spots of crew boxes, stripping this 30-50% from single salvo. So previously you could avoid that problem or delay it with stop repairing, now you will face it way often. Increasing “crew loss” cause of death in naval battles is a wrong direction for naval gameplay.

Summary of that problem

That main reason why Arras and many other ships survive so good. Fixing that and what above with the boxes and new system wouldn’t be needed to tune down survivability of the ships, without breaking the gameplay and will give players fair damage against each other which leads to better balance.




Actually, damage to modules are minor than what’s coming next …

todace Smin1080p_WT
A word about this

Edit : Wrong message edited

Hey. We are currently collecting and passing feedback from the dev server to the devs regarding all subjects on the next major update.

If we have any updated news or information to share, we of course will.

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Hello,
Thank you.

I hope this time naval community will be listened.
We are really bored that our beloved gamemode is constantly reworked on the baddest way …

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Players: We want our ships to live normally and not die in a couple of minutes.
Developers: Say no more!

  • A battleship dies in two minutes due to the new “Survivability Control” mechanic.

This is very, very bad mechanics.

I’m silent about how my cruiser sank in 20 seconds…

Spoiler

https://www.youtube.com/watch?v=Ls7PhcDhppw

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From the latest datamine

I’m not going to deny that some torpedos, especially those on fighters without dive flaps was hard to drop stacked on top of the death star trench runs to get to the target but I guess we are in the era of skill floor lowering for everything to attract new players.

image

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It’s Arcade only changes.

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+Captain, there’s a constant shelling bombarding the deck and destroying our anti-aircraft guns!

-Ok, keep sending our valuable crew members to die while trying to repair them for no reason lol.

+Shouldn’t we put those repairs on hold till it’s strictly necessary and ideally safe? It’s not like we are using them at the present time.

-Nah, just send them. We must be repairing something at all times.

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I said exactly same thing onto my stream yesterday

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Well… 1 Alaska, 1 Nevada, 1 Tennessee and 2 Helenas with 2 Chapaevs with armor-piercing shells and inaccurate hits drowned me in 2 and a half minutes…
This is extremely terrible.

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