But then he should not have posted in the arcade section.
Also if he wants it to be general his claims would need to be true in every gamemode at once, only then it is a general problem (so if i find a single part of WT where the statement isn’t true i can disregard it as a general issue… Btw this is why general statements are stupid, be specific).
So lets go through everything that is either not true in general, or not true at all.
The issue isn’t even close to be general. If you know anything about SB, you would know that SPAA is completely overpowered due to mouse aim. So this would be true in AB/RB, not SB. Therefore not a general statement.
I mean this is just a dumb statement… This isn’t even true in real life. Damage IS(!) inconsistent.
See, same gun, same range, same ammo. Different results. The value in the statcard should be the mean/median value of penetration, there should be normal distributed RNG with that mean to model real life.
Inconsistency is a good thing in this case.
In the end it is a question of whether you like realism. I like realism so the inconsistency i reassuring.
Nope, even with a perfect matchmaker stomps would be the norm. This is due to Lanchesters Law, not the matchmaker.
There is no matchmaker that could provide you with the result you want. This is just a fact about how battles are, even in real life. Usually they are very one sided even if the forces are evenly matched.
This isn’t fixable. It just is.
Also as most complaint threads, very ground battle centric. The other modes have issues too, you know.
If you have specific issues that are only in a specific gamemode or vehicle type, don’t act like that’s what’s wrong with the entire game… No… It’s just what’s wrong with your specific corner of the game. Don’t be so arrogant, your problems aren’t everyones problems.
The Tag says Arcade, so stick with them being arcade problems. You might even want to add the tag “ground battles” since the problems aren’t even arcade problems. They are arcade ground battle problems.