This game feels made by marketing and managment for maximum revenue

Please only flag messages that are truly offensive or bypass the rules. This doesn’t harm anyone and can actually help you make less typos, the flagging system should be used as little as possible

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Same can honestly be said about all other game modes.

Air RB has the least bugs, but the map/mission design and damage models leave many complaints on the table.
Ground RB, like Air RB, feels somewhat like the golden child but again - terrible mission design, questionable damage models, very questionable ground-physics (what is traction? asks the “Mountain-goat” Churchill as it’s unable to climb a tiny slope when IRL it could ambush german positions from thought-to-be-impossible approaches).

Air simulator legitimately has insane potential. The game’s core simulation is robust. A lot of things you wouldn’t expect, given emphasis on arcade/RB, are actually modelled! Maybe the scale/magnitude is not perfect… but it’s there! Even the position of fuel tanks as they lose fuel have a massive impact on aircraft handling and stability, magnetos are a thing, propeller dynamics are a thing and so on…

and yet, ASB is as good as abandoned and forgotten by the devs despite being implicitly part of the marketing (cockpit pov in trailers), with often game-breaking bugs (rendering (see earlier post), mission design (terminator convoy SPAA, airfields without AAA, carriers and the list goes on), matchmaking (ghost lobbies)) going unfixed (or even - unacknowledged) for months and years.

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It is a F2P game, I can only think of a single F2P game that I’ve ever played that wasnt obnoxiously designed around maximum profit generation.

But there are some areas Gaijin goes too far.

such as placing highly critical mods in T4 and maybe also in T3 for a few. Also not being able to repair at all is just dumb without the parts mod, that mod should be changed to significantly reduce repair times not enable them.

As for the grind of vehicles. Air and Bluewater I dont mind too much and Coastal is a little more managable these days but my god ground is bad, I dont know how anyone tolerates it.

As for Helis… Unfortunately that is just a sad situation, A PvE gamemode in a PvP game is never going to be rewarding and the Heli EC gamemode itself was meant to be a short term bodge job that became a long term solution. Its a real tragedy actually.

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correcting ones’ posts is not off-topic.

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There should be a PVE mode that is shorter, now to complete one PVE map is like +40 minutes for garbage gain. You better grind helicopters with tanks.

Yes this is a business not a game. You can understand that once you hit 1.7

Its fun. at least with plane that can turn and missile that isnt abysmal dogshit like sparrow, top tier arcade is very fun.

It is a shame the state that heli battles are in but you should really try air realistic at top tier, its much better than arcade when you’re that high

If you google a little bit (or just search on yt) you will find out that the gaming industry (which is dominated by mobile games) invest only a fraction of their costs in the game play itself.

The overwhelming majority of development cost are related to the in-game options for a monetization whilst marketing cost are usually way higher than anything related to game play.

So if you feel lost whilst playing wt you are simply not (anymore) part of their target audience.

IL-2 had this feature (and cracks in your windshield) more than 20 years ago.

The only thing i missed was a windshield wiper in such instances.

But iirc even Il-2 refused to implement actually existing cleaning solutions - certain aircraft had the possibility to clean their windshield with fuel; i know for sure that the 109 K-4 had the possibility to clean it with the use of a small fuel dispenser placed in front of the windshield.

lolwat… So Gaijin giving us better lighting is marketing? What a wild absolutely incorrect take.

Minimum weekly bug fixes [almost daily on average], new additions for improving the game every major update that keeps them ahead of competitors.

I’d suggest you breathe and look for other perspectives that you can adopt into your mindset.

@Unit_8
Average major update vehicles was 50 before recent years where it dropped to 42, and this year it’ll likely be less than 40.
Quantity was very much the past.

@Morvran War Thunder is not a “PVP game”, it’s a PVPVE game and always has been. PVE has always been a part of War Thunder and PVE requires new AI to expand which… they’re working on.
PVE is the long term solution, it was never meant to be short term.

I am not the one of the 2 of us who is a famous expert regarding wild and incorrect takes 😎

Show just 2 things:

  1. The words quality control and testing are unknown to gaijin - which indirectly proves my point that gaijin’s focus is not to deliver a well developed game caring about an “exiting gaming experience” - otherwise we would see just a fraction of these issues.
  2. The order of fixing those bugs is solely related to gaijin’s view on things - so everything which harms them or their income projection or just the steering of player actions (and behavior) gets fixed asap - whilst bugs with a major downside for players (like their progress or income) takes years (like the recently fixed RP “bug”) to fix or won’t even looked at.

Have a good one!

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@Real_K_Soze
“Incorrect takes” like pro-decompression?
If you have examples bring them up in DMs. I do wonder if you just call all good takes on the forum “incorrect” tho.

Quality control is time based, no matter what it’ll take the amount of time to fix all the bugs in the game whether we’re allowed to play it now or wait; the difference is we get to play a playable game while bugs are getting fixed vs waiting 10+ years before getting the chance to play the game.

And no, ALL bugs are fixed as soon as possible. RP bug was specified to having been more difficult to find and squash. Vehicle bugs that harm players are squashed. Etc.

The absolute lack of response to a significant amount of bugs and others in ASB community reported, with high effort and intricate, reproducibable detail speak otherwise.

Not fixes. Acknowledgement. We don’t even have acknowledgement.

Meanwhile random trash bug reports like klimb afterburner get response.

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So many bugs so little time in the day for the volunteers to utilize.
Especially with how many malicious reports there are.

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Dude - why should i invest any time in proving well known issues an or incidents just to see that you then shift goalposts in order to distract from it?

I have clearly not referred to your general input - it is a free world and everybody is entitled to have his own view on certain things. I was actually wondering why you felt the need to express your deviating opinion which such a sentence:

A simple “I don’t share this view” would have been enough. So either you had a bad day or tried to discredit my view on things - idc, both reasons are not suited to start a conversation.

Have a nice day!