This buff is way too strong for bombers in simulation battles

For years, there have been complaints about the vulnerability of bombers in the game—a sentiment I shared.

Then, a new adjustment was made; suddenly, they became like the Death Star—impossible to shoot down, even after dumping an entire payload of ammunition into them.

Another adjustment followed, presented as an improvement.

To be honest, I didn’t pay much attention, as I hadn’t experienced it firsthand.

However, in tank simulation battles, when an enemy gets on my tail while I’m flying a Ju 288, they almost never stand a chance—I can take them out with ease. They have to put in so much effort just to land a hit on me, while I simply aim from my rear turret—as if I were playing an arcade-style match—and hunt them down. That’s the reality: neither enemy aircraft nor anti-aircraft guns can bring me down; I’d practically have to try to get shot down.

I also decided to test out the He 219, which has a formidable-looking armament. I encountered an enemy Qing-6—an aircraft with no armor. Believe me, in a simulation battle, I poured my entire ammunition supply into it. I was using tracer rounds and got right up close—there were no ricochets, either.

I mean, you could level a mountain with that much firepower, yet the plane didn’t even flinch. Its wings were packed with fuel tanks, but not a single one caught fire—even though a single 12.7mm machine gun round should have set it ablaze. I managed to set the engine area on fire, but the plane kept flying. Eventually, the pilot must have grown tired of this absurdity and bailed out, as the kill was credited to me.

I’m including a link here—take a look at what happened to a stationary aircraft after being hit by all that ammunition.

https://commons.wikimedia.org/wiki/File:30_mm_mine_shell_test.png#/media/File:30_mm_mine_shell_test.png

Now, consider this happening at speeds of 200–300 km/h—imagine how that aluminum, which peels back like a leaf, would fold and bloom open under the force of the wind. And then, picture three or four of these same munitions striking the target—the level of destruction would be immense.

This simply didn’t happen, gentlemen. It’s complete nonsense.

This whole scenario needs to be re-examined—at the very least, within the context of combat simulations.

#To be honest, all my desire to play has completely vanished right now.
Frankly, this situation is not heading in a good direction.

Lots of claims here but very little sources to back them up.

Fire is planned to change next major update.

And if you hit there it would also in-game be more effectful than hitting somewhere else. Where you hit matters. Here is a real life gun cam from WW2 of 30mm shots hitting a bomber:

The video is excellent.

However, the old-timer is firing in measured, deliberate bursts—and he’s shooting from behind.

Believe me, I’ve emptied entire magazines onto targets while attacking from above to maximize effectiveness; in fact, an enemy plane even tried to climb upward, putting it at the perfect angle. The opponent was in a Qing 6, while I was flying an He 219 A-7—equipped with the full suite of MK 103, MK 108, and MG 151 cannons. I’m not sure if that makes a difference, though.

Hopefully, we can get a more consistent performance.

I’ve been looking to provide a video response myself, but I hadn’t found anything yet—I’ll add it once I do.

Ah, found it.