There is honestly no purpose for ULQ anymore

no i just want it to make sense
why tf does it remove an entire ground layer? is it really that hard to render a bit of terrain? do we really need a quake 3 comp settings graphics mode? like there is a point at which it becomes ridiculous and harms gameplay

no, it still has the wack LOD’s, barely any VFX, nonexistent shadows and such

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Are you a programmer or do you have any proof that ULQ will drag other aspects of the game’s development?

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Ask Gaijin devs about that one, not me.
One thing’s certain, it surely helps with performance.

My dude, I can list you like half a dozen mechanics that harm the gameplay even more than ULQ, but I rarely see any discussions about them. It’s like Gaijin doesn’t even want or care to give us a fair gameplay.

This is something you need to accept, the sooner the better.

Removing advantages that come with ULQ will simply turn it into low settings but with a different name.

Might be because that layer is deformable by driving over it.

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