Is it really that effective? Never used the Za35 but once ammo dumped in the marksman with sabot rounds ,into the rear and side of a T series tank (I think t64 but don’t quote me on that) and it did 0 damage. I’ve used the falcon a bit, and it’s only really effective against light tanks, IFVs etc. maybe a medium tank if it’s not heavily armoured.
How is the ZA35 any more dangerous than any other IFV at the same BR with ATGMs and probably better rounds and better armour and possibly even TVD
The ZA-35 should have thermals and probably APDS as well. It’s definitely a 8.7 vehicle if they fix it. The radar shouldn’t extend as far as it does as well. Well it can but that’s the secondary extension. It should be like this when not extended fully.
It could extend to any height crew wanted to. On that pic only antenne is up, the mast could be lifted to max, just like in game, or any position in between 0 and max.
We can just have the two min/max modes when changing the radar range. What also would be nice if we had a setting to move the range up and down. Obviously F-16 pilots have a button that only moves the range of the radar up until it circles back to the min range.
Nah, as radars with variable height are not as common yet. Once we get to more modern things there will be some more radars with variable antenne height, but most are 0 1.
And if you mean the 12km(?) radar range then idk, the way gaijin models spaa radars is a mystery to me.
The only thing the ZA-35 has going for it is mobility; it is very fast, and reasonably agile, which menas you can pull off (with help of some cover) some fun maneuvers to end up right next or behind someone, and if you’re lucky, you’ll kill them.
But it’s incredibly situational, and against anything that has some armor (MBT…) you need perfect side shots, and you need to know exactly where to aim to get the most bang for your buck. You basically need to disable the gunner or barrel right away. Against anything with an autocannon? You’ll die messily.
I think Gaijin did it that way because their radar implementation is that it’s either on or off, and range toggling is for the scope scale only. Would be nice if they’d implement it, that’s for sure…