Do you get out of bed and gaslight yourself on a daily or something everytime you post you lie its actually amazing
hell nawww blud actually going in circles over in his head while trying to change his words this shit too dumb man😂😂😂😂
Again, that was when vastly superior helicopters than Ka-50 were also 11.0.
Thanks for proving to everyone that I’m sincere.
Not sure why you’re proving yourself to be wrong…
Especially in a news topic…
Dude, you are obsessed with Americans.
“hey guys im making myself look like an idiot but at least I’m sincere and genuinely trying to make myself look bad or whatever goes on in my twisted head”
sure got me fooled. keep cooking crazy blud 😂😂😂
So you think Ka-50 is the worst helicopter… and you think everyone that knows the Ka-50 is good is an insult.
Good to know you think so lowly of the entire WT community…
You’re acting as if 11.0 and 11.3 arent essentially the same BR and you call them vastly superior because what they have thermals? but far worse missiles only the euro with pars is a better heli than the ka-50/52
What? Mokopa is the best helicopter missile in the game 2nd to none, it’s exclusively on Rooivalk.
Spike is 2nd, PARS is 3rd.
Vikhr, Ataka, and TOW-2 all share the same penetration and similar warheads.
They’re also all limited to one target at a time; and the only difference is distance due to speed.
I haven’t changed my position.
Ka-50 is worse than Rooivalk, that is a fact, and not one I found out, but one militaries themselves discovered.
so… no regen steering?
sorry have to hard disagree on that… its still functionally coded as a hellfire, yes its range makes it #1 in that regard but considering if you launched one of these at its maximum range your looking at a flight time of about 35-40 seconds so good luck getting any kills beyond 1-2 in a match because half of them will have either died or broken LOS.
Vikhrs while shorter range are much faster, makes enemy avoidance harder, they STILL PROC on SAMs when gaijins OWN devblog on this stated that was “fixed” and should no longer happen but shocker its back. oh and they also are great for air targets.
Vikhrs overall are still #1 in there capabilities. range isnt everything
1350mm pen, 5.4kg warhead, 10km range, 530m/s speed, superior laser guidance.
Vikhrs are 800mm pen… their only great thing is taking out other helicopters, that’s really it. Heli PVP hasn’t been a thing in well over a year now.
Khrizantema on Mi-28NM is superior than Vikhr, cause range isn’t everything.
But yeah, my take from release to present is that Ka-50 is good.
I talked about how OP Ka-50 was in Discords, cause it was.
And in its current state it’s not OP, it’s good, as good as YAH-64 is.
And with helicopter damage models changing this year, Ka-50 will get “nerfed” again… which you guys should be celebrating WITH me rather than attacking me for suggesting that to begin with.
Yes, I suggested helicopter damage models become more complicated, and I pushed others to suggest that as well.
@Stona_WT Hi! Sorry to bother, just a quick question. I couldn’t fail to note the mention of World War Mode. That surprised me, I wasn’t expecting that. Would it be safe for us players to assume that World War could make a return this year in some capacity, or are you folks not thinking about it?
Cheers
That last part means getting a better way to set the distance on timed HE shells, right?
Lol, I wish they’d do it already when Phly made two videos about this being broken for over a year xD
Vikhr is far better than TOW2 becuase not only does it actually have post pen its also not forced into being a lofting missile as for the rest i had to read through the missile spreadsheet and yes the Vikhr is better than all the rest whete it matters bar the PARS
pen means utterly nothing IF YOUR TARGET IS a good 30 seconds+ away in flight time… you do realise a simple (T+6+1) will ping a helis direction for you so not hard to be like “oh a heli is airborne” lets hide or smoke up…
I guess math isnt your strong point… while its speed is 530m/s you do realise for it too cover a 5.28 mile distance at that speed it would take 16.1 seconds… so care to explain why in a test drive the time is usually double this in a “TOT” bracket next to the missile… yh its because the 530m/s speed isnt the speed through its entire flight, it rapidly slows down once the booster has burned out. thats why just like Hellfires they LOFT in either “HI or LO” to help cover larger distances.
Vikhrs can cover that speed across the entirety of its launch range.
and superior laser gudiance… you mean the same laser guidance that when smoked up causes the missile to either blow up or hit the ground (which ironically isnt how its meant to work) but Vikhrs with its beam riding has ZERO issues still going for someone in smoke
The only one of these changes I think is a straight up bad idea is the aphe change. People are talking like its some kind of buff for french and British vehicles but in reality its just a nerf for things that rely on aphe shells like 75 shermans and some large caliber tank destroyers, plus a massive buff to tanks with cupola weak points like tiger h1, kv220, or m4a5. I think a much better idea would be a solid shot spalling buff.
A couple of other changes need to have caveats; crew healing is awsome but needs to be somehow restricted like being tied to a consumable or a cap. Buildable replinish zones also worry me a little bit considering how hugely conducive it could be to annoying playstyles like spawn camping
Well hopefully proper voice communication and an in-game translator eventually come to the game many including myself would love it and it would help a lot for World War Mode. or just in the modes itself.
another failed attempt at gaslighting nice try razervon its funny you’re currently trying to prove vikhrs are bad but simultaneously trying to say i think the KA is bad when thats your opinion
Just to prove my point about flight times
see the nice little [37] next to the ATGMs thats the time to target and its fairly accurate but yh good luck killing anything at this range on most maps
Oh and if you test the Vikhrs at the same ranges (no TOT) but if you use a timer its roughly 21 seconds vs the nearly 40 seconds for the ZT6 ATGMs… so yes do tell me that ZT6s are better when they are twice as long to hit there target, that means your target is more likely to be dead or hidden