Some are close range maps, and are better than legacy maps at that. Most are still mid-long range though.
@Nano_gaming765
Sir, my take from Ka-50 release to present has always been that it’s a good helicopter.
You can’t change my view by lying about my position.
Newly added maps were larger than the ones already in game. semantically they didn’t become anything, they were added.
maps already in game got smaller.
change can only happen to preexisting things.
when people say maps got smaller, they mean the maps that are already in game shrunk. which they on average did.
You’re delusional razervon these newer maps almost entirely promote CQB over any ranged combat and with the recent limiting of the playable area on some maps for testing its very obvious which way the games being taken
Ranged is only worse because of how maps are designed. Currently, some long range maps have camping spots that overlook large parts of the map, and someone positioned there can easily shut down a good chunk of the map.
That is bad map design.
Medium/long range is the best at higher BRs, but it also shouldn’t be the only thing there. Variety is good.
Red desert isnt a new map comparative to when gaijin started limiting map size and pradesh is basically non existent in the matchmaker and isnt a good map anyway which was already stated
Fuel sliders → Been waiting for 9 years. Finally no more bombers and helis with 3h of fuel for a 20 minute battle.
Minimap enemy aircraft detection zones → Posted about this a few days ago, no more enemy helis camping helipads I hope, at the very least we’ll know if there’s people there before spawning.
Chaff/Flare separation → HUGE! No more wasting flares when you’re trying to evade a Sparrow.
Separate BRs for ground/air → HUGE! Some aircraft are trash in ARB but can’t go lower BRs because they are too good in GRB, the opposite is true for other aircraft.
New Air Conquest mode → I guess this is good, but why always Arcade? Add a coop mode for RB too, guys!
Crew concussions → Could be interesting, but I bet it can get really annoying in some cases, say a plane strafing you or autocannon penning your side, let’s see what the community decides.
Crew healing → Cool, but it has to be tied to capture points so people are forced to play the objective, otherwise snipers who get red crew after a hit could just hang back and be 100% again, forever.
Drag drop vehicles to slots → Great, little QOL feature, but a good one.
Detailed damage model for helis → This includes destructible rotor blades? No more shrapnel and cannon fire phasing through rotors? Helis should be way easier to knock down if this is the case.
Fuze settings → Cool, so SPGs won’t need to bring one stack of HE and one of HE-VT, you can just bring VT and enable/disable the fuze as you see fit.
Replenishment zones → Didn’t quite understand this one, isn’t that the purpose of the captured objetive already? Need ammo, go to a cap.
Recycle inventory items → Will it work for discounts? Because that’s the most useless thing that drops. 50% discount is something to consider, 5% off is just trash.
Player card → Cool, profile customization has been ignored for too long, nice being able to add some personality.
All and all, looks like a great year so far. That said, some important things are missing:
Air RB rework → The current formula is primitive, we need some form of dynamic frontline mode, with realistically modelled airfields/bases and more of them. Maybe as a new mode instead of changing the current one, Air RB EC or something. Some other games out there have this formula and it’s very engaging for serious players.
Ability to swap shells without firing → It’s absurd that we don’t have this yet. The current system only exists because SOME tanks only work like that, that said I bet most of the tanks in the game CAN swap shells without firing.
Regenerative steering → People have been asking for this for a log ass time, brake steering is archaic.
They only limited legacy maps, AKA maps older than late 2018.
The match maker is a democracy, and players prefer closer range tank maps.
I’ll tell you why too… cause it makes Russian tanks weaker.
CQB forces idler wheels to be a weakspot.
come on, most of the things on the list are just basic game functionality that should have been in the game years ago:
using chaff/flare sepparately
fuel slider
changing crew slot order
improved sync of object destruction (COME ON!!! Gaijin has been downgrading this for years to cut down on server costs and now we maybe get fraction of it back disguised as roadmap goal?)
detailed damage model for helicopters (COME ON!!! 4 years too late! bad Gaijin!)
oh, look, sepparate BR for different game modes. Exactly what we asked for years ago. Exactly what Gaijin was saying is completely unnecessary. So that was nice heap of lies …
healing of wounded crew members … and here it is, yet another attempt to sneak the premium consumables into the game. If not immediatelly then later as “improvement” of game mechanice players supposedly voted for (yeah, what a mystery how that vote result will be)
RP bonuses for new nations … so Gaijin has managed to drag their heels about this one for entire year and we still have no information how this will look like
replenishment zone … maps are too small for that and battles usually end up in 5 minutes steamroll. Fast vehicles can get into position to shoot enemy spawn in less than 2 minutes on most maps. And Gajin is making it worse and worse with new game mechanic and the continuing stupidization of maps that turn all maps into extremely restricted single lane corridor. What exactly will replenishment zone change in a 5 minutes steamroll battle?
and btw, don’t forget that we were promised things like improved bomber gunner controls & info in 2013 … decade ago and it still didn’t happen. Improved sights for SPAA … 2014 … still didn’t happen. Improved + historical sights for ground vehicles in general … again 2014 … again didn’t happen, we’re stuck with the same sights as the first version of ground forces beta testing (good job, Gaijin, good job indeed). Bomber rework … well, guess that one is lost cause, again decade old promise. What, two five year plans weren’t enough, need a few more?
Thanks for proving I called Ka-50 good.
As you and everyone else can see, all I did was state Ka-50 is not great, but is good.
And that was before Rooivalk [one of my favorite helicopters, legit more powerful than Ka-52] was corrected to 11.3.
Wow you’ve actually gaslit yourself into believing the opposite of your own claim you said it was nerfed into the ground and objectively inferior to every other heli razervon please be consistent for once
Movement of goalposts fallacy.
I always admitted that Ka-50 was nerfed into the ground from OP to good.
And it is indeed inferior to Apaches and Rooivalk, and at the time they were the same BR [which were under-br’d rather than Ka-50 over-BR’d].
Things got corrected.
This is basic English, I don’t understand how you have difficulties understanding.
ah yes the whole tech tree with it’s strongsuit and doctrine being pressing E three times and staying in gunner sight all the time is the nation that suffers in CQB
such wisdom, such knowledge never thought to be found inside of such a place