Happy to see the plans for helicopters, but with the tuning of helicopter damage models will we also see detailed cockpits?
XD
Now I get it… thanks!
Roadmap looks good. Now let’s see if you guys stick with it.
I wish you guys could down size the amount of players of Air RB to 8v8 or 10v10, 16v16 is way to much.
Fair enough!
Shouldn’t do any actual harm to economy though, so it’ll be fine I think.
This looks very good, can’t wait!
The APHE post pen rework is a good start but the penetration calculator needs to be overhauled as well. Is that something that will be considered? @Stona_WT
I like this plan very, very much I’m all for
You’re hardly going to get 15k in ground unless it’s an exceptionally good game, in air it’s a lot different.
True, I also use 2 premiums in my lineup. 8-10k seems much more fair for a base income of RP.
I could see the ability to build trenches being abused to make impassable barriers, especially on urban maps unless they greatly restrict where you can place them
Without premium you barely get over 5k, premium account you might get 10k and a premium vehicle you can get 20k.
In air you can do nothing and still get 10-20k.
And where is the issue in all of this?
That ground is severely lacking in rewards? And Gaijin out here running the numbers which somehow requires AN ENTIRE YEAR which we all will end up being mediocre improvements at best.
I don’t think healing crews is a nice feature, having to deal with a hurt crew member is part of the experience and would make the game more arcady than it already is, besides it’s not something that I would deem realistic.
Please Gaijin, don’t casualize the game even further, I know that’s a feature in Enlisted but WT is a whole different game.
You yourself just said that 10-20k is possible with premium / premium vehicles, and seeing as it’s way faster paced and has a higher ceiling of activity… That’s pretty good.
@Stona_WT
Are there no planned improvements for Enduring Confrontations / Simulator battles?
If my gunner ate a piece of shrapnel, I doubt he’ll sit in the gunner seat for the next 20 minutes working a modern FCS twice as slow. I’d at least expect him to deal with his shit.
Not really when planes can bomb bases, go for ground targets, shoot AI planes and still get a decent score whilst tanks can only shoot other tanks, games take longer, balance is worse and it all hinges on a victory.
Remove Useful actions,buff Sim economy and guard the servers from botters .This feedback you got and ignored time and time Gaijin !#FeedbackListened