The APHE post pen rework is a good start but the penetration calculator needs to be overhauled as well. Is that something that will be considered? @Stona_WT
I like this plan very, very much I’m all for
You’re hardly going to get 15k in ground unless it’s an exceptionally good game, in air it’s a lot different.
True, I also use 2 premiums in my lineup. 8-10k seems much more fair for a base income of RP.
I could see the ability to build trenches being abused to make impassable barriers, especially on urban maps unless they greatly restrict where you can place them
Without premium you barely get over 5k, premium account you might get 10k and a premium vehicle you can get 20k.
In air you can do nothing and still get 10-20k.
And where is the issue in all of this?
That ground is severely lacking in rewards? And Gaijin out here running the numbers which somehow requires AN ENTIRE YEAR which we all will end up being mediocre improvements at best.
I don’t think healing crews is a nice feature, having to deal with a hurt crew member is part of the experience and would make the game more arcady than it already is, besides it’s not something that I would deem realistic.
Please Gaijin, don’t casualize the game even further, I know that’s a feature in Enlisted but WT is a whole different game.
You yourself just said that 10-20k is possible with premium / premium vehicles, and seeing as it’s way faster paced and has a higher ceiling of activity… That’s pretty good.
@Stona_WT
Are there no planned improvements for Enduring Confrontations / Simulator battles?
If my gunner ate a piece of shrapnel, I doubt he’ll sit in the gunner seat for the next 20 minutes working a modern FCS twice as slow. I’d at least expect him to deal with his shit.
Not really when planes can bomb bases, go for ground targets, shoot AI planes and still get a decent score whilst tanks can only shoot other tanks, games take longer, balance is worse and it all hinges on a victory.
Remove Useful actions,buff Sim economy and guard the servers from botters .This feedback you got and ignored time and time Gaijin !#FeedbackListened
Overwhelmed by the references to Naval…or lack of them. Not really surprised though as its the unloved stepchild of the family.
The BR vs Mode could be a winner, especially as some attackers/bombers in Naval Arcade are capable of absolutely wrecking fleets while remaining virtually untouchable but are repeatedly overlooked for a BR move due to their non-naval stats (a not so subtle Pe-8 reference). Hopefully it gets the full cross-mode changes.
Nothing on Damage models which need a major rejig. Nor the much hated unrepairable flooding mechanic. Nor…the list is long…
i understood it as Gaijin adding in a replenishment zone. But if it is as you understood it, i share your concern.
A hint of properly working AHEAD perhaps???
That’s okay but complete health recovery should not be implemented, that would be extremely broken on certain tanks. Or better yet give IFVs a medic or crew replenishment role so that their existence in the game is justified.
I’m talking about this stuff. “expBaseVersusPerSec” IMHO its hould be 1.6-3.0 (2-5 times higher than now.)
I shall say:
I’m very impressed by most of what is listed in this very roadmap, having along:
→ long awaited changes:
-Fuel Slider
-Flares/Chaff seperated launch
-Some quality of life improvments (weapon selector/replenishment times reduced/timer on impact for AG weapons, or long range AAM)
-Huge BR change → ARB=/=GRB BR
→ some new mechanics, not necessarely needed/asked:
-building some trenches/replenishment area (–> maybe enlarged maps as well then?)
-Minimap anti-spawn aircraft kill feature in GRB and Arcade modes
→ some new informations:
-New Tech Trees are going to come (see research bonuses for new nation in Summer Part)
And surprisingly :
A lot of mechanics going to be voted for between several choices/implementation impacts??
That’s a Roadmap, a true roadmap.
I’m happy Gaijin finally does something as good as this, and sad that it didn’t came earlier in the game life ^^"
(Is hope on the way?)