I assume judging by the wording on the fuel slider bit and the “within existing constraints” the slider will be limited by current min and max fuel levels that exist and you’ll be able to select levels within that?
Having separate BRs for Air and Ground is a good change (pending on the execution of course) as things like the A-10 could go higher in BR for CAS but not for ARB
I was more speaking of the newer maps.
As the constraints were added based on, IMO, poor player feedback.
I’d ban Port Novo now that the best one is out of rotation.
I still dislike Normandy.
Old Italy was better than Campania which I didn’t expect to think of when Campania was re-introduced years ago.
I think the “wishlist” mechanic is a bit ambigously worded, could somebody explain it to me?
we’re planning to introduce new tutorial missions
The old ones don’t even work yet, the radar missile is impossible to complete even when it’s press a button 3 times.
detection of enemy aircraft at aircraft spawn points in Ground Realistic Battle
You’re going to help planes defend against planes but you’re not going to help the real victims of planes in GROUND battles? Where is the scouting for AA? Why do plans get AA at the airfield no one uses but we don’t get AA protection for ground forces?
shell shock for gunners and commanders
Work on doing something for light armor and the no armor, best armor meta.
some attack aircraft will be given a different Battle Rating in ground and air battles.
Why is this limited to ‘‘some attack aircraft’’ ? This sounds like you’ll lower the Su-25k and A-10 and whatnot.
updating the damage model for helicopters
6 years late, but good I guess, maybe the cockpit will finally have actual electronics and instruments in them.
You take KA 50 and go I WANT IT and it is on your wishlist. Then your friend can see OH HE WANTS KA 50 and can buy it for you
You put in premiums you want to buy and friends can see it and purchase it for you,its basically a marketing/economic buff for Gaijin :)
Happy to see some of the ideas our squadron submitted have found their way onto the list. I am looking forward to see gamemode changes as well
I would like to see more ground maps like huge Tunisia.
Happy to see the plans for helicopters, but with the tuning of helicopter damage models will we also see detailed cockpits?
XD
Now I get it… thanks!
Roadmap looks good. Now let’s see if you guys stick with it.
I wish you guys could down size the amount of players of Air RB to 8v8 or 10v10, 16v16 is way to much.
Fair enough!
Shouldn’t do any actual harm to economy though, so it’ll be fine I think.
This looks very good, can’t wait!
The APHE post pen rework is a good start but the penetration calculator needs to be overhauled as well. Is that something that will be considered? @Stona_WT
I like this plan very, very much I’m all for
You’re hardly going to get 15k in ground unless it’s an exceptionally good game, in air it’s a lot different.
True, I also use 2 premiums in my lineup. 8-10k seems much more fair for a base income of RP.
I could see the ability to build trenches being abused to make impassable barriers, especially on urban maps unless they greatly restrict where you can place them