The unfair nerf of the Eurofighter Typhoon

Another player making excuses

That Flanker is dead in game, make it dead Gaijin stop allowing cheap scummy plays.

This is like the Sabre you would kill it. It would show as grey and fly around missing a wing killing your team mates.

Its a dumb AG mechanic and needs removed.

There is a WORLD of difference between a kill and a mobility kill.

Yes you cant mobility kill an aircraft…
That aircraft is out of control critically damaged and burning.

Doesnt get more killed than that. Unless you want to see realism like BF 3 and I have to jump out and 360 no scope the pilot before landing back into my aircraft?

If its not a problem or exploit why are you so against it being removed as a feature in game?

Yea they can, doesn’t mean they will kill you

Impossible, the missiles on the F15s don’t have the capacity to do what R73s do when the plane is flat spinning.

Because it’s literally a non issue.

If the us had aim-9X and u saw F18s spiraling on fire towards the ground, and all of the sudden they manage to fire a missile off, would u still be advocating for it’s removal? Or china with the pl10?

It’s not an exploit, and you’re the one who doesn’t seem to understand the difference between a killed target and a severely damaged one.

Gajin wrote an article a year ago to explain the mechanic. You can educate yourself about how it works here: [Development] Testing out the Severe Damage mechanic - News - War Thunder

The point Luque is making (I think) is that no aircraft should be able to fire after being “killed”.

We really need to get better internal module modeling for aircraft and perhaps get the “electronics” module that helis have gotten. Its one of a number of reasons to get that modeled in game.

4 Likes

Besides, rafail and mirage 2k can more or less do the same thing with the mica em, yet i don’t see you arguing about them

It’s a moot point because the targets aren’t killed. They’re severely damaged. That is a very important distinction in the game that Luque doesn’t understand.

Its an exploit…you have been killed and instead of dying you lock up the person that killed you or just randomly fire off all your missiles.

Should you have full access to your weapon systems if your airframe is severly damaged? Why is the electrical systam still functioning? Why is the HMD working

They dont have 12 missiles

If critically damaged, falling from the sky should be dead.

in game semantics arent changing the fact that an aircraft in those conditions shouldnt be able to fire.

Severe damage should be things like missing part of a control surface or an engine. Essentially dead and out of the fight but can just about limp back home and RTB.

What does that have to do with anything

It’s not impossible. It’s just less likely. The thrust vectoring R-73 is most forgiving in its timing for making an attack while in a flat spin. It’s possible to get a launch off with weapons like an R-27ET, AIM-9M, or AIM-120. If you can slow your rate of spin, it’s even possible to get shots off without having an HMD.

It’s explicitly not dead. The weapon systems are still intact. There is zero reason that a player shouldn’t be able to attempt to take a shot.

Well Mirage in your example has 6 MICAs and 2 Magics…

Su-30/27 carry 12.

They wouldnt be intact though.
The flight control systems are triple redundant in many airframes the FCS are not.

Anyway lads thats my view, you keep getting your cheap kills and no complaints when 9X, IRIS-T, ASRAAM or 120C5 and NATO players spam these as they die.

and like I said. This is why we need new and more detailed aircraft damage models that could include new internal modules like helis have that prevent weapons being fired if that component has been destroyed.

Because reality is, if your aircraft is a giant fireball, falling from the sky, the last thing you are going to do is spam off missile IRL. If you even can.

Heck, I dont think ive ever seen it done in ASB. Its almost entirely a ARB thing

It’s pretty clear that you don’t understand the difference between a mere critical hit and severe damage.

A target taking a direct hit from an Aim-9 or AMRAAM, and falling from the sky in a giant fireball is a mere critical hit?

A direct hit will destroy the plane outright and send the player directly back to the hangar. What you and luque are describing are near misses where the proxy fuse disables many of the plane’s control surfaces and engines. There is a huge difference between the two.

You may not agree with the severe damage mechanic, but trying to call it an exploit is as outrageous as calling ground players exploiters when they unrealistically repair battle damage in seconds. The game makes a clear distinction between immediately killed targets and severely damaged ones that potentially still have teeth. You need to learn to respect the threat of targets that aren’t quite dead yet.