I am curious since you constantly advocate for this, what is the defense of an amraam+9M equipped plane or similar capable IRCCM from just forcing you into a notch then IR missiling you when you’re in a state of no defense?
I also experience this, but more than teams and players believe this is due to design of ARB; being structured like team deathmatch, not objective based mode.
Why try to conserve your resources when the game usually ends within 5 mimutes?
What can be done? make the game more objective oriented instead of TDM oriented. the only way this game can be enjoyed when you’re not flying like a suicidal maniac is by making the game discourage flying like a maniac and gives us more challenge so that the nature of the game become PvEvP.
And nerfing IOG after losing lock so that it won’t make defensive fluing against missile a chore that loses any advantage you have. defensive flying as of now is just getting out of crocodile mouth and diving into Hippo mouth with how vulnerable you are after defending against missile.
This game mode was made for WW2 vehicles. It survived early jets and jets with WVR missiles. But ranks with BVR missiles? The whole structure of ARB isn’t made for it. And never was.
For toptier the worst changes were 25min time limit and 16vs16 battles and the lack of maps big enough. Even in lower tiers it’s a mess. 99% of the players have no clue about positioning themselves.
But Imo it’s not only about how the game works. It’s more about what new players learn on their path to toptier: Nothing except egoistic gameplay. No tactics, no teamplay, grinding is the only goal.
A 4 player squad with average skill and a little bit of tactic is able to rule every prop battle. Why is that?
Does not change how EC in SB has hard cutoff 15 minute reward cycles which RB EC would be very likely to inherit. It’s a distinct posibility of gaining partial score at the wrong timing around the 15 minute mark to have it go from being worth 15x0.92 (you get it before the 15 minute mark ticks over) to 0.5x0.92 (you get it right after and get shot down at 15:30).
In fact, it’d likely make it worse as EC implies dynamic and respawning objectives but those objectives follow either some yet undiscovered rule or are completely random - it’s possible for an air superiority/patrol objectives to spawn back to back to back (good) or show up only in 25 minute intervals or worse (bad) A.I bomber/strike/survey groups suffer from the same fate and since the air superiority objectives seem tied to spawning of tank battles, even groundpounders can end up without objectives to accomplish.
Use your planes advantages and avoid getting in a bad situation in the first place. You shouldn’t be able to hug the ground and be immortal to anything but IR missiles.
Depends on the map, and engagement ranges, you can easily hide behind terrain. Flying low will still be a tactic, but you won’t be unkillable when doing so.