The Tiger helicopter is such a joke in the game—it’s basically not worth existing at all

  1. How can it be justified that an anti-aircraft vehicle at BR 10.3 has an 8-kilometer range, but the most advanced air-to-ground missiles in the top-tier BR are limited to only 7 kilometers? This lopsided setting is a clear oversight in game balance and shows a lack of consideration for air combat gameplay. We insist that you revise these parameters as soon as possible to ensure that all types of combat units have a reasonable and balanced combat space.
  2. Either lower the BR of the Tiger helicopter, or issue new helicopters to Germany. What on earth were you thinking when you placed a helicopter with no autocannon, no infrared countermeasure system, and only a 7-kilometer range for its air-to-ground missiles at BR 13.0
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You dont even have UHT so im extremely curious on what you base your assumptions.

Ever since ADATS/VT1 were in game, Tiger UHT had to operate within contested airspace.

Thats nothing new; in fact it was what made it somewhat balanced. we had meta where FnF missiles outranged SPAA and it geniunely made me quit playing top tier alltogether for year or so.

not to mention with advent of new gen of SPAA, its range is blessing in disguise as it being closer to target gives the enemy less time to intercept your missiles.

who is we lol.

LDIRCM was the siglehandedly the worst decision gaijin made this year, and its strong contender for the worst decision of the decade, and person who even came up with its current implementation should be forced to wear programming socks.

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I agree with you, but playing the tiger is a pain at 13.0.

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It would be less of a pain if PARS were more consistent in regards to damage and LDIRCM wasnt such powerfantasy

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What did i stumble into here? We (unknown entity/players who do not play or own any mid, high or top tier helicopters) but somehow seem to have very strong opinions on the matter DEMAND to get helis that outrange spaa at 10.3 with F&F missiles?? what does the range of a 10.3 spaa matter to a top tier heli? It has Fire and forget missiles and was completely fine until the addition of the new spaa (Of which the one in its own tech tree is the most dangerous one to non lirdcm helis)

Now, in top tier the tiger uht is indeed lacking and at the moment quite outclassed and very hard to play, but it was always outranged by all spaas and that doesnt matter at all. When youre hovering in plain sight for them with your MAWS screaming at you for several seconds until you get hit, youre doing it wrong. If it helps you to outrange a 10.3 spaa contact the producers of the PARS missile to give it a better booster and more range ?!?!?

The real problem arises when facing the new JAGM and LMUR helis that just need to lock you with one missile and youre dead while them being completely invincible to you. And spaa like the IRIS-T slingers that lob missiles over the hills you have to utilize to get work done and those will slap you even when youre behind cover for several seconds even when your MAWS is dispensing all flares. And sometimes they even get you when youre back in spawn, you saw the iris t launcher, but lock on said nope, dont wanna lock that and you get slapped by one missile lofting over the whole ao back down into heli spawn. Lucky the iris t is in your own tech tree i guess, because all other top tier helis without that badly modelled LIRDCM that makes those that have it invincible to 75% of threats just die to any iris t or JAGM/LMUR without counterplay.
Or that you dont have a gun (which apparently cant change) but also that stingers do absolutely nothing in top tier but tell enemy jets where you are.

The range of PARS missiles wont change and it also wont change that germany didnt and doesnt use attack helis with much better armament (AFAIK). The range itself also isnt that much of a problem because the tiger helis can dip incredibly fast. But the lofting and the actual damage when hit are (and those can be changed). Its basically impossible to fight spaa with how slow pars are travelling and even if they dont get intercepted it takes 4 or more hits quite often to kill a single aa with a bit bigger proportions (like pantsir or BUK)

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You can’t have the best of everything every patch. Before LDIRCM Helis the Tiger/AH-60 were easily the second best, or even the best helis.
Is the Tiger good anymore? No. Can it go down in BR? Yes.

True, but now its literally close to unplayable. i play helis of all tech trees except 3 in top tier and the situation right now is as dire as it gets mainly because of LIRDCM. 2 nations have helis that are invincible to all other helis (the fire and forget ones at least) and all those need to do is lock them inside of something like 8 km and go on with their day. While being invincible or very hard to kill for most or all ground based spaa, only threat is SACLOS spaa (working too close to the battlefield and not using your insane range), climbing too high so not enough time to dip, Eurofighters with brimstones or being absolutely careless and dying to a jet sneaking up and getting strafed. Doesnt really make sense for 2 vehicles to be at the same BR when one of them just straight up cant do anything to the other while all it takes for a mi28 to kill you is go into gunner sight, lock you and fire the missile???What are you going to do, land, rearm, respawn so his missile loses lock and hope he forgets you exist? I mean its not like a US ah64e or MI28nm has to care about a UHT at all, but if he wants to eliminate you as a threat to his team, just send one agm over?

2 Likes

I don’t disagree with any of this, but this is how the game works. Meta switches from patch to patch, nation to nation, to get people to buy premiums and grind the new meta vehicle with.

True and thats fine mostly, usually every nation (except Britain HAHA) gets something where it shines…Oh wait no Britain gets starstreaks…anyways i cant remember any situation where you have two vehicles of the same branch of the same BR where one is simply invincible to the other, that also does way worse at its actual role (targeting ground), is absolutely helpless vs fast movers and all it takes you is a 2 second effort to kill him without counterplay? You cant sneak up to a mi28 or ah64e, stingers wont lock, PARS wont hit, you have no gun, you also cant run away?

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Yeah you are completely screwed in these scenarios. I guess take it up with the Germans to find out why the hell it doesn’t have a gun.

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I think i know why, or i read it somewhere. Anyways LIRDCM/Doppler return rework and stinger versions that actually can hit air targets when?

Edit:

Yeah so thats a slight inconvenience. This scenario is literally every single top tier ground rb match where you are trying to make a difference for your team using the top heli for germany. Is it really a scenario when it is always the case?

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PARS could benefit from a loft change and actual top-attack trajectory. The last thing we heard about it was that they were considering adding the extra 2 launchers for a total of 12 PARS, but it won’t mean much when it’s still missing proxy fuze and better lofting profiles.

even with more missiles, proxy fuze and what not im afraid they would suck; its the targetting logic I find the worst.

three missiles per pancir were bad enough, but all of the PARS missiles in the world wouldnt be able to take out things like BUK TADS because they all hit the top of the antena and thus do absolutely nothing.

Having a missile that works, lofts better and has a top-attack trajectory (that’s literally in stated in the brochure) would justify the BR change to 13.0, as of now, its BR placement it’s not fair in the slightest.

Might as well leave this here, see if gets any attention…
https://community.gaijin.net/issues/p/warthunder/i/0EfDA6sXcBok

Is it just me who always thinks this when seeing these kinds of threads? People only complain because they only shoot from the helipad—if they just flanked properly, it’d be fine.

ngl UHT kinda sucks
It really is 12.3 material (if not 12.0)
Pars are the worst fnf missile in the game and after the accuracy nerfs, they barely kill

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Still, I think it’s better than the AH-1Z, though. After all, it’s got FnF missiles.

I’d take 16 hellfires + 2 9Ms + 20mm gun over 8 pars and stinkers
I haven’t played the zulu but from my experience with the Peten, Saraph and Battle Hawk, compared to the Pars, 16 hellfires have much higher killing potential and a much higher skill ceiling (currently grinding french helis for the tiger with hellfires)

Also no gun is EWWWWWWWWW
Plus it has a tiny cm count

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Is Tiger really that bad…?

By the way, the AH-1Z is recommended to carry a Hydra pod, flank enemy positions, destroy anti-aircraft guns with 20mm cannons and rockets, then take out MBTs with Hellfire missiles.


We?