The suggestion to set an ammunition support point at the respawn point in ground-battles

Huh, You answered your own statement, also im talking about when Spaas are OUT of ammunition

Some will be able to rearm at a cap (if not Conquest), as they already can.

The idea needs to be split into tiers/eras/zones since exceptions and changes in style are rife.

At the end of it all I hate how players stick in/near spawn and any rearming at spawn will only ever compound this style.

Run out of ammo? Fill up on a cap, spawn a new one (SL low and SP low) if no option.

The game is already balanced with this ammo limitation in my view.

Then could they maybe make reloading 20mm and 40mm ammunition take 40 years!

Looking at what vehicles might be added in the following years, this will become a critical issue. High tier IFVs will be particularly limited in their ATGM capacity.

For some vehicles, going to a cap and rearming might be a sound strategic decision if they chose to go with a limited capacity to improve survivability, or even to push some to cap. But this is not symmetrical across all vehicle types. Some are clearly more sustainable and survivable than others.
Some can stay in place and exchange fire for 10 minutes. Others can blow their entire ammo in less than a minute.

“What is “Conquest” game mode?”

That is one of the best ideas so far.

The zone should also allow You to leave the ground unit without ‘death’ as air users can do on airfield.

It amazes me that people still think that it would somehow ‘brake’ gameplay, while it would be one of the best changes in recent years.

Also a crew replenish with that coule be a thing too.

Maybe not so much on the respawn point, but one between both maybe?

Quite frankly that’d encourage the ODLs to ZDL, and to pick and choose to be precious over their stats and proclaim themselves as psychic and bail more.

The whole idea is to give a ‘safe’ zone like aircrafts have on airfield.

It would just allow ground players to do the same as air users can do.

You’re not safe on the field… If you’re going to want to retreat, then get them to open up the roads out from the field so you have to head there and extract, but you’ll end up with the Mad Thunder ‘extraction point campers’ giving you a hard time.

It definitely shouldn’t be the rearm point. That’d be blatantly abusable.

Ground units should have the same treatment as air units, a place to repair/rearm/despawn safely.

If You disagree, then AA on airfields should be removed in GF battles.

Airfield:

  1. Behind airspawn (spawn)
  2. Allows player to rearm/repair/despawn
  3. Is secured by AA

I don’t get why GF can’t have such zone behind a spawn.

As i said, if that were to be the case, open up the roads so you can find your way to the exit rather than on a rearm point like this…

Airfield is different as it’s protected by AA, and has an establishable perimeter… The tank battle field doesn’t, and as I said, this would lead to abuse and literal ZDLs rushing there after getting a kill to actually pad thier stats, and play passively.

Sorry but not allowing players to take another role (change the vechicle) without ‘death’ penalty only encourages people 1DL as there is no point in playing anymore if they don’t have a fair chance.

If You want people to actually be able to adjust to the battle (and how it changes), You should also allow players to change their vechicles without them needing to die (as aircrafts can already do).

Not wanting that to happen is just a double standard.

If air user wants to leave without dying he needs to get back to the airfield - same would be for player in a ground unit.

If air user wants to rearm he needs to get back to the airfield - same would be for a player in a ground unit

There is no difference and I’m amazed that You have problem with people doing K/D while it would be clearly seen on people K/B and be exposed.

Edit: flagged for no reason.

There’s no double standard, it’s about the location of the exit point you want…

It shouldn’t be the rearm spot, and it shouldn’t be you hijacking thier thread with your want to prove me wrong or call me names and junk…

I just said to have it on that spot, would be abusable… Have the roads opened up, make it so you have to drive OUT from the field to actually switch out, and make a timer in the road so you can’t just hide in there sniping to get out when anyone approaches then I’d be fine with it.

But this topic is about the rearm, so your throw-in is nothing but threadjacking.

Point behind a spawn (for ground units) = Airfield behind the airspawn (air units).

You are the one who replied to my suggestion on how such zone should work, so making now a point that it is not ‘about this’ is preatty silly.

Allowing players to switch vechicles would allow them to better adjust to how battle progress. There should’t be a double standard to how air and ground units work.

If you want to make a point about ‘abuse’ then You should also mention airfields then.

If You don’t want to actually discuss things, then I won’t bother replying.

I propose putting the ammo point on the flanks. It’s probably the only way to get the entire team to stop parading down the middle of the map. I’m 9 times out of 10 alone on a flank with no one on the other side, while 15 tanks drive straight down the main artery.

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Defo going to be a point where the enemy head to go camp out for those vehicles that only have 15 rounds or so, or the SPAA that decides they need to be out near there to rearm every few shots.

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What does this mean? Only way to get into a plane is to die. Once in a plane, you can technically change without dying but you must pay the sp cost.

Even then, you are only able to change back to a tank. If you want to change planes or even just change fuel load of the current plane, you have to pay at least 1.2k sp.

Could be added for tanks though. Have a back area where you can go and pay the 2x sp to change vehicles. However, the vehicle you left is then considered spawned and you would have to use a back-up to switch back to.

That is why there should be a zone allowing You to despawn from ground unit.

Same should be for ground units.

Not true when You are changing from fighter to attacker, same should be for ground vechicle classes.

I thought they got rid of that and just made it double all plane sp costs. Guess i will go bring a fighter and attack to double check.

They could expand the maps a bit so they can have a zone maybe 1-2km behind spawn. That way they could add some ai anti-tank without it sniping players mid map.

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