The main reason, as I see it and seem to remember, that in ground battles these “bots” were always in the same place, running the exact same routes/patterns and knowledgeable players would rush to kill them and, while not scoring huge amounts of points, were able to get into a bomber VERY quickly and wreck havoc on a battle that was barely getting started. Thereby granting those players a HUGE advantage and skewing the battle from the very beginning. Then one day . . . they were gone.
While I was/am not totally against some bots in the games here and there, they would need to be totally random, from different and varying starting positions(or just added much later in the match) and not count towards air spawning at all. Then they might be worth adding back in.
All that is from AB battles, as tho I did play RB back then, I don’t recall it being as much of a problem in those matches or if they were even there. And that was before the Respawn Point System was added. Very early on in tank play, a LOT less maps, which were learned quickly by all the players. Very static maps with little to no variation . . so the bots were extremely easy to track/kill.
Only map I remember bots being a problem in and of themselves was an early rendition of Kursk, where you could find yourself in a bit of a pickle if you ventured into one of the bots “kill zones” . . . lol, man they would plunk you relentlessly and you had to take them out ASAP . . . . I think there is some of that in Assault mode now, at certain BRs . . . . yeow
Anyway, if done properly without giving “advantages” to a few players, yeah . . I would not mind seeing them returning in some “moderate” fashion that wouldn’t alter gameplay to any large degree. Might make defending capture points or some areas of the maps a little more important and interesting . . but the work required for such things may be a strike against the idea . . . who knows.
The problem with fighting bots is that they make you better at fighting bots and worse at fighting real players. Learning how people play is how you learn how to get kills.
As you posted this in the general section, my 5 cents for Air RB:
If you play prop Air RB (i do nothing else) you will meet every few hundred / thousand matches a gaijin bot flying a F4F Wildcat as surrogate for a player slot:
Believe it or not - This bot is actively trying to kill you:
You can easy identify them by their gamertag and missing stat card. I do recommend to ignore these bots as they give just a fraction of SL/RP compared to a real player kill and it is just a waste of ammo.
As written above: Killing them won’t make you a better player - and depending on your crew level he is actually able to g-lock you. I met another F4F bot as last “player” alive and used the opportunity to study their “tactics”:
They always go for a head-on or try to tailchase you and as soon as you are way faster or outclimb them they lose interest and hunt your own ai planes; the guy i “studied” killed a friendly ai Il-2 plane.
They try to reengage as soon as get closer to them.
The F4F bot is able to ignore negative g-forces. They can sustain a hell of rather high speed flat turns (whilst flying inverted, so pilot outside) and can perform multiple loops until they run out of energy.
The damage model is rather a joke - my “study object” ended his loop way too late and flew through the upper floors or a nearby building. Ofc without damage :-)
Also just for Air RB:
Imho we have enough ai planes which produce way more harm (“borg-spotting”, dot clutter on your mini map) besides the fact that some of those ai planes have randomly a kind of “ace gunner” - over the years i saw hundreds of pilots (including myself) killed by snap shots of Il-2 gunners, so even if you have attacked them outside the gunner coverage (from below with high excess speed) they are able to hit you in the split second when you shot one wing off - extremely annoying.
You have the Assault mode where you play as defender against waves of bot attackers. If you look at these mode then you should know that bots are difficult for new players.
Many years ago they were obvious - now not so much.
NOW they 1 hit you from rediculous places, seek you and you only out! Die and coincidentally leave the match!!
All day today Ive been getting 10+ kills, then suddenly the solo names started appearing with immaculate precision aiming and knowledge.! Its a farce.! as per normal nothing happens,
As with all matches - set to win , set to lose and there’s nothing you nor I can do about it!
Ever noticed how you can have 1 battle and you are completely ignored and another where everyone seems to know where you are. Ive already caught out the game “Scouting you” yet no a single player with scouting ability in the game.!!!
Ofcourse - Gaijin as per normal will NOT confirm or deny that they exist despite evidence previously.!
Absolutly not, the fact you end up matchs with bots desguised has players trying to trick you into thinking you are good is the whole reason I stopped playing some other multi-player games
1> New player allready do end up in bot lobbies
2>It woulden’t made experianced players any more relax since I would either not gain any satisfaction from killing players marked has being bots, or even worse id reconsider every single one of my kill has may have me just getting lucky with bots
Yep we do not need to add more bots, farmers and cheaters into the game. If numbers are dropping and queue times increasing cull some of the dead modes and thin down the tech tress and BR system.
After playing this game 13 years ish, I can safely assume they’ve updated the programming of the bots.
13 years, the same maps, the same capture points, the same enemy tanks OH and the same behaviours in game by players ( albeit some weird ones ). One would say as an experienmced player that the game is predictable in many MANY ways.!
How this week since the update - strangely, bizarrely, oddly the game play is completely different – some maps - Most spawn for C point, ohh no not anymore and quite the opposite, tanks hiding in the most obvious locations, tanks appearing in every possible are you head in to, ignoring players right next to them, hunting down and chasing after certain tanks, ( by the same player I might add) 5 tanks at their spawn but Every spawned enemy tank ignores the 5 other tanks and aims directly for me/you! The amazing shots from hidden tanks behind trees, bushes and hills completely out of sight and yet amazingly enough able to 1 shot you with 100% accuracy from miles away.
Completely passing other tanks with their gun views! Targeted by 4 other tanks and 2 planes bombing a single target - completely ignoring the other 5 CLEARLY in view campers.!
I could go on and on how the game is behaving strangely…
And to top it all off - strangely enough players without a squadron, generically named players with no real specific match stats. Call me sinical or blame confirmation bias, I don’t really care - all I know is what I see and experience and it is completely hilarious how obviously bad it has become.! Heck even the replays show how abundant it is with the miracle aiming, spotting etc.!
And to add to my point! ITS A MIRACLE!!! Player knew exactly where i was and sat there watching me ignoring everyone else despite my being behiund rocks completely out of view!!
Ofcourse a random bomber aims straight for me!!! MIRACLE!
lol Tin foil hats relative too war thunder topic?? aka Spam and clearly attempting to advertise that you’re selling on this platform regardless if pun intended. lol! I don’t make the rules - warthunder does… not 1 rule for 1.!! lol
It was actually in response to the person commenting that there were cheaters and farmers in the game, but it’s funny that their comment remains, yet mine got removed…
Funny that it was a joke regarding that ill-founded statement…