The Su-30SM looks unrealistic

Yeah, I’m seeing a lot of these inaccuracies too. Definitely feels like Gaijin cut some corners on the Su-30SM’s model

The canards being horizontal is pretty glaring, considering how they should be angled like on the real aircraft and the added centerline pylon, that shouldn’t be there is another odd addition,these kinds of details make a difference when it comes to realism.

The flaperons extending too far and the misplaced IRST just add to the list of issues.

I get that no model is ever 100% perfect, but for a high-tier aircraft like this, you’d expect better attention to detail.

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The discrepancy is massive, both in terms of the mistake and its scale! =)

I would say that the f-18 model is pretty accurate and that they tried to cut corners for the su30 by Frankensteining the other Flankers together

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Well, of course, it’s just that there are bug reports on other things that have not been touched for months or years.

The root of the issue is that vehicles require attention. Players report problems, but instead of being resolved, these issues either go unaddressed or are deprioritised.

Meanwhile, new vehicles are continuously added to the game, creating a cycle that repeats itself.

Take bomber cockpits, for example, they were initially planned but have now been scrapped due to the workload involved.

Frankly, given the company’s substantial annual revenue, it seems reasonable to allocate some of that profit toward assembling a dedicated team to handle bug reports and quality-of-life improvements, especially considering that some of these issues have remained unresolved for years.

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Yeah, I sometimes (close to little) play ASB and HUDs are sometimes weird on some planes (not all of them, of course) and there’s reports made 2 years ago that have been accepted yet they haven’t done anything to them.

For a while there on the dev, it had the tail stinger model copied from the Su-27

you… you guys realize gaijin doesnt have any artists right?

they outsource every art related thing to third party studios, i dont think they have any in house model artists/texture artists.

they do

man soviet mains getting worse than the US mains in complaining

Nonsense, so one can’t even ask for proper 3D modeling? This is hilarious

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I don’t know what you’re talking about we were just asking for better 3D model and not complaining that aircraft is unplayable like 90% US mains when aircraft doesn’t have a full capabilities that it does in real life

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F15A sitting at 12.3 while the Mig29SMT was 12.7
“bah unplayable” xD

Genuinely surprised at this massive of a modelling issue thouhg usually its quite small issues.

However we are no entering an age of the game where they are cutting as many corners as they can, look at the battlepass M46 which was literal copy and paste.

Look at the prems we get and sub trees now.

Compared to when we got the stuff like the SA tree, the Isreali tree, the actual unique vehicles.

goes swoop as it flits by

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I guess you could say… Flankensteining

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Oh that is good xDDD

Modeling in games is not necessarily accurate, and it has become more severe in recent years. Fortunately, most modeling inaccuracies do not affect gameplay.
Once again, gaijin proved their ignorance of the navy - Game Discussion / Realistic Battle - War Thunder — official forum
Although there are also counterexamples, such as:
T-90 series autoloader position bug - Machinery of War Discussion / Ground Vehicle - War Thunder — official forum
I think gaijin‘s modeling increasingly relies on outsourcing, and outsourcing model creaters are clearly not always “professional”.

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