In Ground Arcade Battles,the Strela-10M2 is objectively the best SPAA in the game for its ability to instantly lock and kill any jet or helicopter flying into the air.
It has the second highest KD of every top tier SPAA (not factoring rarely played SPAA like the SAMP or the HQ11),just behind the newly added Pantsir SM-SV. Here are the proof:
Note that the only non-USSR SPAA that comes close is the Type 81(C) which is also extremely strong but it’s somewhat manageable. In short,an 11.0 SPAA is more effective at killing air vehicles than a 12.0 SPAA which in GRB simply wreaks havoc.
What are the reasons of the Strela being so powerful?
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Its IRCCM,coupled with the photocontrast mode is literally the strongest in the game,to the point of it being able to front aspect lock an aircraft going cold,spamming heavy flares and spamming rockets in front of it and still being able to connect. You can do all of that and even hard maneuver to make the missile lose some of its energy and you’ll defeat it less than 10% of the time.
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Despite having the same visibility as vehicles like the Pantsir S1/SM-SV (250%),or having a higher visibility than stuff like the BUK (214%),it is always harder to spot it in time before it launches a missile, meaning that the player using it will always have the upper hand
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There is no standoff option for planes nor helicopters to deal with the Strela in Ground Air Events: with jets you typically spawn 5-6 km away and have either unguided rockets or unguided bombs,while helicopter spawn at 4km max and have ATGMs,but they’re still in close proximity to the Strela. This also creates the problem that the missile has simply too much energy in order to be defeated properly.
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It can shoot on the move,which is a thing every IR missile carrier can do,but coupled with all the points above this mechanic makes the Strela able to evade the few munitions that are able to land near it.
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It is able to ignore the LDIRCM mounted on the Mi-28NM and the Ka-52 for some obscure reason, which is something that no other IR missile can do either in GAB or in GRB
All these reasons create the result of people playing this vehicle and then ignoring all the other SPAA present after it, which makes sense logically: why do i need to even research the 2S6 and the Pantsir if they’re worse than the Strela in Arcade? It defeats the purpose of grind entirely.
The efficiency discrepancy between GAB and GRB is a bottomless pit in this case: in GRB the Strela sits at 10.3 and it’s not that good simply because it doesn’t have a radar so it can’t properly see incoming aircraft,and at that BR you start facing guided munitions that could make your missiles useless. This is translated to its poor KD which is several times lower that its GAB counterpart
What are the solution to this problem?
You can’t raise its BR because it is already brought into top tier super regularly,and you can’t remove the possibility to shoot on the move because it’s not the problem.
You can’t remove its IRCCM in Arcade because as far as I know,no munitions are gimped in Arcade compared to Realistic.
The only solutions are to either add stand-off weapons to events aircraft,or rework the missile entirely and thus making the Strela more ineffective at GRB as a countereffect.



