The current top-tier battle experience is utterly terrible. Ground vehicles like the T-90M and T-80BVM are practically bug-like in their performance. With the same lethal damage, Soviet tanks have almost two to three times the chance to fight back compared to NATO tanks. The Leopard 2 series tanks are almost guaranteed to be doomed upon being hit, while Soviet tank crews rarely suffer losses. Aside from the Soviet Union, top-tier anti-air weapons of other nations are almost useless against the Mi-28 helicopter—unable to lock on or hit it. The same situation occurs when helicopters from other nations face the Mi-28. If the game content truly reflects what Gaijin portrays, the Mi-28 helicopter should be considered god-tier in the real world. All ground forces should dig a hole and hide upon seeing an Mi-28, because once targeted, the consequence is destruction. In comparison, helicopters from non-Soviet nations are like toys, often failing to destroy a single tank with two or three air-to-ground missiles. Is it really because the technology of these nations is inferior? I understand that Soviet vehicles represent the technological achievements of the game developer’s country. However, as a competitive game facing a global audience, your company should abandon unrealistic biases and take the actual feedback of the vast player base into account when improving the game experience. You cannot indulge in self-satisfaction, as such divisive practices will drive more and more players away from this unfair game.
Additionally, the in-game matchmaking mechanism is disgusting. It often results in German tank players losing over ten matches in a row. I am not sure how your company’s matchmaking system works, and it might be due to my lack of skill. However, overall, your matchmaking mechanism is undoubtedly problematic. This is a team-based game, and one player’s performance should not lead to a continuous experience of failure in team battles. Clearly, certain national lineups are being suppressed or subjected to unfair, low-quality matchmaking.
As a cross-national competitive game, there are many examples of other games that operate successfully. Without exception, these games thrive by ensuring fairness, rather by ignoring facts and incorporating subjective, unrealistic modifications. The feedback above reflects my recent personal gaming experience. In the face of systemic unfairness, your company, as an international corporation, should maintain objective fairness and justice to uphold its positive image, as well as the objective and just perception of your company’s home country in the minds of players worldwide.