MICA remains 50G, not 50G+. It does spike quite a bit in game with the proposal, but averages at 50, just like most high maneuvering missiles
Nah, I think there are sufficient sources now to report it correctly. It should accelerate much faster than MICA, so overall better time to hit.
If DeltaV is reduced, it is likely EM would have to have a better range, either through better lofting or drag reduction (or both ?). MICA IR with the current drag and less DeltaV would probably reach 60km with enough KE to maneuver against none defending (but somewhat maneuverable) planes
Ngl if the mica EM got time to hit to gain values i feel like that alone would fix a lot of it’s issues, although i see why it doesn’t with the whole mica IR not being able to use them.
I don’t think anyone over than you mentioned 50G+. I did say in the video that MICA peaked at 55G, but this is part of the high oscillating nature of missiles in game. It does average at 50G maximum
Edit : I don »t know if IRIS-T exhibit the same pattern tho, but if not it would probably mean it’s actually underperforming
Aster is slightly more draggy in game compared to MICA, and can not reach anywhere close to the time-to-hit values it is supposed to achieve, nor the range, for that matter
Well, you can be assured, all primary and trustable secondary sources stated 50G for the missile, so it should not be 50G+. IRIS-T should still be better in turnfights. AIM9X as well most probably, just like r73 currently is
We could move this to the SAMP/T thread, but basically since the time-to-hit is higher than what it should be, even with the 40km Arabel limitation, you can’t hit targets as reliably
Effective range of 20km for a 100-120km range SAM is insanely broken
I’m referring to oscillations of the missile causing it to oscillate around its stated max G load. For example, for the MICA, it often oscillates 55G then 45G, with an average of 50G. Same goes for the magic 2, and r73. Basically all high maneuvering missiles do that when playing on servers.
So, for IRIS-T to actually do its stated range, it should indeed most probably exhibit the same pattern as the MICA.
You are also right about comparing air launched and ground launched. Missiles are identical on both platform so they should perform the same (minus the initial speed of the plane)
Radar had a hard limit bug of 20km in game.
For IRL performances, there’s actually some more info than just « 35km against maneuvering aircraft’s ». For example, we know that :
it should detect the c22 drone at 35km
it should detect f15 and su27 sized targets at 70km.
It looks like it was configured to these values in game, since max range is about 80km iirc, so for 3m^2 or medium sized fighters in game. The 20km limit was also removed