As we wrote, everyone can try their bombing tactics, they can consider some of what I wrote to be nonsense and something might work…
The game has been running for over 10 years and there have been a lot of players who have played other flight games…
After some time, they said the direction the game is going is not what they imagined, new players will come and either want to learn or it will be a dull grind for 2 minutes and another battle…
But now to the maps…
- those maps have the character of a tactical battlefield, and therefore the big bombers are kind of outnumbered here, because you can’t completely miss them in an air game…
- in order to fly somewhere, you need speed, that’s why I use the first, max the second level of bombs … the others are heavy, you’re slow and you can’t climb much on these maps, when you reload you have a lot of fuel again
- the biggest advantage of bombers is not being seen - that is quite difficult… against bombers there are (markers, clear sunny maps, spotting system, they are too loaded with fuel, a lot of work with training the crew, who still shoot at a short distance … etc…)
- what came attack aircraft with a bomb load that has the ability to destroy the base … also it is against big bombers
- a lot of players are allergic to bombers because they are slow and take away space in the team from fighters…
- and so we could continue…
I would say bombers should be scaled to map size…
E.g…
- the ideal amount of fuel
- the load of bombs could be chosen by the player
- clouds, fog, snow, overcast, equal number of day/night battles
- the space of the combat zone itself distributed over a larger area of the map, both symmetrically and asymmetrically…
- limited bombload - for fast planes with bombs…
- and there are other ideas here in the topic
It’s completely “amazing” when you read on the wt wiki about long-range naval bombers, i.e. also four-engined ones, that unfortunately, in this game, they cannot be used for what they were intended for…
In aviation it is an ordinary bomber and in naval, with ultra-precise AAA, it is also useless, especially when these machines attacked submarines, military convoys, coastal facilities, where the biggest enemy was a destroyer with a corvette … so what are they in the game for. .?
At the same time, it would be enough to build in several maps with islands and AI ships, a port … e.g. develop an old map of Norway…
A lot of things could be written about it…

