Fully agree - as with these (just a few) points:
…you present an almost unbeatable recipe for getting killed almost guaranteed for the majority of bomber players - without giving them the chance getting even remotely near to a base… at least in a 4-engine bomber - and (imho the most important part) to survive these approaches.
Why?
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Airfield take-off creates (depending on daytime and server) a 60 - 100% probability of getting team killed by a random moron.
I see barely a bomber surviving such approaches. Even stuff like Bv238s (which will spawn slightly above & behind the airfield) gets murdered by team mates. -
Even considering that US 0.50 cals out-range almost everything - just a minority is able to use gunners and dodge incoming fire at the same time. Flying tree-top kills most of your vertical options to dodge whilst a diving fighter has usually so much excess speed that your return fire can’t be effective due to the small time window you have to shoot - but he has a very large target - a few 20 mm hits kills you.
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Turning left or right & gradual climb does not work in most cases - the contrails will reveal your position at least above 5,5 km (on Pacific maps usually 6,5) - and you will get spotted (dot & contrail) & out-climbed
The sole exception from the above might happen in case:
- if the enemy team is completely unskilled
- own interceptors push the enemy team (in front of you) low
- there are heavy clouds up to 10 km
- friendly strike aircraft lure enemies with IC spawn low
- friendly strike aircraft disrupt the climb phase of non-airspawn fighters
- you are in 6-8 vs 6-8 lobby
- you get escorted by a Brigand, B7A2 or T-18B
… and the bomber pilot is battle hardened and uses a B-17, Pe-8 or a Halifax and manages to get above 7 km. And most of this has to happen in the same match…
To be fair:
Some of your suggestions worked ages ago, but in these days they are long gone as the game changed completely.
Low level runs worked in the past as:
- Fighter players actually climbed in order to get a better positioning for a fight with the enemy aircraft
- There were no masses of strike aircraft like today
- There were no (a few exceptions) ai planes compromising your position
- There were no low alt contrails
- The map design supported these runs like Operation Iskra
I played all 4 engine bombers (except Tu-4) quite successfully with a mix of side climbing or reverse climbing (180° degree turn after spawn) on an old and inactive account, but those were the days without contrails at low alt and there were no respawning bases or this “red square” marking on the map like today.
This is actually correct - due to a deterioration of the average player skill combined with various decisions by gaijin killed bomber game play for heavy bombers.
I won’t repeat them in detail but only guys:
- on selfish grinding tours (just looking for zero skill SL & RP like most Ju 288 players)
- with an exception passion for bombers
- with exceptional gunner and flying skills
- with exceptional high tolerance levels regarding getting killed
…fly bombers today.
Based on what i see daily in prop Air RB the “grinders” have a share of 90-95%. And this is fully intended by gaijin - they don’t care about bomber game play.
And no half-most decent pilot is motivated to use them - without having the skill to make a difference and to support your team bombers are actually weakening their team as their game impact is (almost) zero.
There are some exceptions, but the best example of how much gaijin cares about bombers wast the last battlepass vehicle, the PBM-5. Zero chances to get to a base, way to slow for its BR, a free kill.

