I’m not sure if it counts as potential damage or actual damage resulting in destroyed modules. You can get a few thousand damage spraying reserve PT boats with machine guns. Seems to make more than spraying a destroyed for a match and getting nothing despite modules being destroyed
It’s the crew system that makes it weird. If you pop the ammo of a destroyer, for example, you actually get less damage dealt than if you widdle the crew down for the same ship kill. It’s a bunch of weirdness.
Why? You can play cool ships already. Or perhaps you dont like naval even after TT split and you wont like it after increased rewards?
thousands of people
Because the rate of progression for Naval is slower than Air. It should be equal or preferably higher given the less energetic playstyle.
Yes.
I don’t care that Coastal was split from Bluewater. It seems a logical choice, they’re two entirely different pieces of technology.
Well, if you want thousands of people you’re going to need to increase rewards and give a reason for players outside of naval to engage with the game mode.
Its to scare off people like you
Can I take a step back, and ask you why you think Air’s progression is faster than Naval and ground?
Increasing rewards to the point they rake an interest in the GAME MODE is not good for people who have an interest in NAVAL COMBAT. If you make naval give much much higher rewards, people will probably play it more, but the gameplay quality will take a huge dip, driving away actual enthusiasts. Similar to how bad 5.0 was with USS Moffet bots and autofire abusers. Youd be able to have 5 enemy ships sail past you within 3 km, and they wouldn’t shoot at you if they saw another target before you even though you are the greatest threat. That made farming SL great because you could just ammo rack close range ships that weren’t a threat, but the ganeplay was so awful because you were engaged in one-way combat. Can the reason to play Naval stay as “I want to play boat to boat or ship to ship combat” instead of “I want high rewards”?
Congratulations you’ve scared off the majority of the playerbase.
Air RB gives 8+K RP per game with no booster / no premium / no premium time.
Ground averages 4K per game, Naval is solely on time played coming in just under 4K.
Actions in Naval aren’t rewarded. Actions in Ground and Air are rewarded.
Yes exactly.
Ground
Destruction of ground vehicles and fleets 2 12285 SL 744 RP
Critical damage to the enemy 2 1229 SL 74 RP
Damage to the enemy 3 927 SL 60 RP
Awards 3 750 SL
Activity Time 2 7482 SL 716 RP
Time Played 2 5368 RP
Reward for winning 10239 SL
Earned: 32912 SL, 6962 CRP
Activity: 75%
Session: 27fe1d6003bb3e5
Total: 29251 SL, 6962 CRP, 4810 RP
Naval
Destruction of ground vehicles and fleets 4 10604 SL 210 RP
Assistance in destroying the enemy 1 813 SL 108 RP
Damage to the enemy 165 34065 SL
Awards 2 300 SL
Activity Time 2 21538 SL 2071 RP
Time Played 2 6206 RP
Reward for participating in the mission 13405 SL
Skill Bonus 401 RP
Earned: 80725 SL, 8996 CRP
Activity: 92%
Researching progress:
Used items:
Active boosters RP:
Common: +30%RP
- Personal booster
+30%RP, gives (+30%RP).
Session: 2805b38003e00d4
Total: 75885 SL, 8996 CRP, 13325 RP
Aircraft
Takeoffs 1 164 RP
Activity Time 1 1970 SL 48 RP
Time Played 1 2142 RP
Reward for winning 920 SL
Earned: 2890 SL, 2354 CRP
Activity: 38%
Used items:
Active boosters RP:
Common: +30%RP
- Personal booster
+30%RP, gives (+30%RP).
Session: 2806ea7003e5b91
Total: 2890 SL, 2354 CRP, 2354 RP
As you can see with these after action reports, time played is the biggest reward for RP for all game modes. Regardless of how good you do, all the modes encourage staying alive the most. Get 5 kills in 2 minutes and leave, you won’t get nearly as much RP as if you get 5 kills and stay alive for 15 minutes. The biggest issue with how you are approaching this imbalance is that an “average game” in Air is going to be longer, especially in lower tiers, because of travel time. Most of the game you aren’t doing much other than climbing, but you are earning that time played reward for that time. Another problem is Naval has bots that take the place of players. You are still rewarded for killing them, but not as much as a player, similar to AI planes in Air.
I used to play ground as fast and hard as possible, capping as many points and killing as fast as possible regardless if I died quickly or not. I changed how I played to a more slow methodical playstyle that prioritizes staying alive the entire battle, regardless if I get 6 kills or only 1 assist. My RP rates have went up massively because of that. Went from 2-3k games on average (with premium, I know, really bad) to 5-7k games on average. Not getting more kills or caps, just not dying so quickly and exiting the game.
The rewards are there, but they REALLY expect you to stay alive in the game as long as possible. This is probably to combat ODL and people leaving with spawns left, but I am not 100 percent sure.
I don’t have a really good air game handy, but I’ll try to get a multiple base run game that lasts above 10 minutes to see how those rewards are, but I can already assume time played will be worth much more than the bases.
Yes, activity in Naval isn’t rewarded. Merely staying alive.
Nah we are fine
I prefer not to spend 1 hour waiting to find people to play with for 1 hour of gameplay.
Good, bye
Yes you’ve already stated you do not wish for Naval to have an active playerbase.
Nah, just you.
“you should earn more while playing Naval”
“people like you”
lol
Exactly
If you like debilitating progression I recommend checking out World of Tanks it exclusively rewards on wins anything else you’re losing silver.