As is well known,in air combat mode,there are only four combat zones on the minimap that can be bombed to gain revenue.However,nowadays almost all fighter jets equipped with incendiary bombs choose to bomb these zones to earn revenue.This has left attack aircraft and bombers with no major way to gain revenue in the game.Attack aircraft are not only slow but also have far inferior air combat performance compared to fighter jets.Such a game environment is unfair to bombers and attack aircraft.Moreover,the outcome of the battle is determined by fighter jets.A large number of fighter jets,in order to carry incendiary bombs to bomb the zones,choose to reduce the number of air-to-air missiles they carry.This affects the air combat superiority of fighter jets and,in turn,influences the direction of the battle.This kind of game environment is not right.I hope the developers can make improvements as soon as possible.
Agreed
update bomber gunners and FM’s to what they used to be before update 1.29 and halve bombing rewards
There are too many F-4s and MiG-23ml choosing to bomb the combat zone to gain revenue.This is unfair to a large number of attack aircraft,which are already at a disadvantage in air-to-air combat.Not only do they have fewer air-to-air missiles,but they also lack radar-guided missiles.Moreover,they face the problem of fighter jets competing for the same revenue.This is simply not fair!Therefore,I suggest that the revenue for fighter jets bombing the combat zone should be halved.This would allow fighter jets to play their proper role rather than competing with attack aircraft and bombers for revenue from bombing the combat zone.
Please use the topic that was created before.
we are discussing this too on that discussion.
and… why not making fighter jets do A2A by ‘buffing dogfight reward instead’?
Don’t get me wrong, Tornado and F-111 are my favs.
Welcome to the rice fields, and dont mind that the trees are speaking Vietnamese we will deal with that later
Air combat mode should allow different types of aircraft to perform their respective roles,rather than causing the battle to fail for the sake of revenue.Fighter jets should be equipped with all types of air-to-air missiles to engage in air combat,instead of carrying incendiary bombs to bomb the combat zone.Doing so would only lead to failure for their own side.
Yet another post asking to NERF bombing reward instead of encouraging a2a fighting by INCREASING a2a reward.
BVVD laughs seeing these types of posts and players.
Reducing amount of SL and RP gained from bombing wouldn’t do a thing, just makes their grind longer. Long grind in term will just make stock grind ever more so painful and for non stock/prems they dont care, they already in zombi-like grind mindset. More SL/RP? Less SL/PR? The way to top is still long, it doesnt matter
Even though he claimed we need to nerf the base reward for ‘fighters’ only.
For better to Attacker/bombers.
When BVVD sees this, they will decide to nerf the whole reward of the base.
Because they need to find a reason for nerfing every reward in every way.
Then dedicated strike aircraft/bombers will get posthumous execution as collateral damage.
which wasn’t OP’s wanted.
:/
Then the number of incendiary bombs required to destroy a combat zone should be doubled.This would force many aircraft to increase their bomb load,which in turn would slow down their speed and leave room for bombers and attack aircraft to play their roles effectively!
Then they will just shoot us down with fancy missiles they have while on the way to the base to get rid of that problem.
I had plenty of those cases when napalming wasn’t meta while I flew with Tornado IDS
by some random F-4EJ/F-4S players.
Doubt it will slow them down this much. Besides, this will lead to attackers ALSO take more incendiary (as if they dont take as much as possible). And bombers are dead class anyway
No.
Stop glazing gaijin, stop posting for nerfing rewards and increasing the grind, ffs people
When I was using the Tornado attack aircraft just now,there were actually five MiG-23MLs equipped with incendiary bombs in front of me,scrambling to bomb the combat zone.This caused them to be shot down quickly in the battle.Not only did it affect my role,but it also impacted the direction of the entire battle!You must understand that when playing as attack aircraft or bombers,one has to avoid interception from enemy fighters while also competing with friendly fighters for the opportunity to bomb the combat zone.This kind of gaming experience is really poor!It’s a double whammy and extremely unfair!
Of course,the experience can also be improved by reducing the level of attack aircraft and bombers!
Umm, where would one draw the line between attacker and fighter?!?
Of course,it’s based on the official classifications.You can’t possibly regard the Su-25 and the A-10 as fighter jets,can you?
Oh I do know. Been there, done that (not fire bombing in 23ML tho, this is the stupidest thing anyone can do. Like, you have a GOOD jet with GOOD A2A missiles. Go kill some Phantoms, idk)
My point being that just nerfing rewards wouldn’t do anything besides making already painful grind ever more painful. And also that I dont see any solution for the issue. Maybe for actual bombers to have their own objective/bombing targets, but it covers only them and them alone, not touching fighters and attackers competing against each other
We have MiG-27, a continuation of MiG-23BN, a dedicated bomber, classified as “Fighter” (well, it “истребитель-бомбордировщик” (fighter-bomber), but it still, due performance and armament, a bomber/attacker)
Of course not re. A-10/Su-25. Problem however is with the famous multi role aircraft like the Phantom. Or what would happen to a Hunter Mk.58?
The classification system WT uses is in my view suboptimal at best, not to say outdated and nonsensical, and would not solve the issue…