The guy who made it is catwerfer. He is a youtuber who made various videos with them.
Here he explains his methodology: https://youtu.be/xtTqA-AFR6I?si=sea0QtqCrin-tiVe
Goated cc
Very interesting. Finally a nerd that knows what he’s doing. I was already expecting another one of “muh statshark”
that said, there are inherent flaws in both methodology (a lot of extrapolation, interpolation, derivation etc) and execution (using MKB for precise inputs for these tests is nearly impossible), so take the data and those EM graphs with a rock sized grain of salt.
I was working on my own datalogging tool for FM testing and graphing but I kinda put it in the backburner due to more pressing matters IRL and forgot about it completely unfinished and broken. I should probably look into resuming that project.
I literally said I doubted it would break 700 km/h in real life. Maybe if you read my messages you would understand my rhetoric. Dont just look at one thing and base everything of that, when people write they can include more than one topic and connect them together.
Yeah they’re bot the gospel, but I think they give quite an decent overall view of a plane capabilities and are easily readable.
Nice tool you’re working on. I hope you’ll be able to complete it.
Ok, so after flying it a few times - the compression problem is only a real issue down low. Up high you can fly to your heart’s content before any problems start.
Climb is excellent, as so is slow/medium speed acceleration.
Armanent is OK at best, would happily trade it for a single Shvak with 200 rounds, but such is life.
Anyway, this plane is very similar to Spitfire Mk IX LF, but I think it retains energy better, and thus is an absolute pain to face in Ta-152H. The turn rate is excellent and it’s very easy to aim with.
Overheating problem can be easily managed, though it’s a bit annoying, but NOWHERE close to Ta-152H, where your water is cool, but oil is constantly overheating and so you have to shave off good 150HP off the engine unless it’s a winter map.
In other words - heat management i’s not perfect, but very far from “bad”.
Overal the plane is excellent, it’s a great counter to Ta-152H. To Yak-3U - not so much, because Yak is just so much faster at lower alt and doesn’t compress, so if you try to dive at him at 670km/h - he’ll dodge easily, if you dive at lower speed - he’ll most likely just run away if he has some space to gain speed.
I feel like it has unrealistic drag at higher speeds, like it takes forever to reach your top speed at your ideal altitude and it’s pretty slow to gain speed in a dive as well.
Well, you’re probably fighting radiator drag quite a bit when it comes to reaching topspeed.
Regarding dive - dunno, in Ta-152H I usually had to fight the plane to slow down enough to kill enemy in 1 pass. Here? Probably accelerates worse in a dive indeed.
I’m still curious how does the propeller itself perform. It wouldn’t be beyond Gaijin to give it some godforsakenly low efficiency at some speed ranges just to spite us all.
I know for sure Yak-3 has an EXCELLENT propeller, because why wouldn’t it, haha.
yak3 really has zero issues catching you but luckily you’re lf mk9 levels of turn rate so the only thing you have to worry about are zeros, which are slow as molasses
They are slow, but they carry their speed insanely well for whatever reason, I assumed Zero will shed its 730km/h speed and go below 650km/h relatively fast once flying level at the deck - no such luck, he caught my poor Do-335 and killed me.
And Zeros have this tendency to just arrive late to the battle, and with Zero above, a plane that will pull 14G turn because sure as hell that’s what they did IRL ( :P), you are unlikely to survive.
But it’s just WTs horrible game design and we have to live with that
Buddy you know this already exists right? It’s called WTRTI and can do all the telemetry logging and graphing you want.
the yak3 has an iiiiiinsanly low drag flight model in wt. No problem building speed in shallow dives and holding it for ages. Only thing that feels similarely slippery is the P-39n. And for the P-39n it even holds true at reeaaly high speeds - love it for that. Bscly dive, gain speed, lvl out and voila nothing can stay with you. Than u can zoom back up and you gained the energy advantage. A bit cheecky but its fun energytrapping that way.
(Sry, unrelated to the Reggiane)
yo lofah again haha im playing the re2005 vdm getting so much kill in one i do 4
It does not log what I need.
What do you need?
That’s great to hear, back then I think I might have been forum-banned, hencr I didn’t respond. Hope you’re still enjoying the plane. I can’t wait to strafe some Hellcats in Ground RB :D
Hello everyone!
I went to the Reggiane archives and in the next days the copies of the documents I requested will be delivered to me. once that will happed I’ll share the results of my search. In the meanwhile, I can already tell you that I didn’t find any performance data on the VDM although I did found documents saying testing was done and the results were better than the standard Re2005. Since those tests were done by the Airforce, it’s likely that the data is stored in the Airforce archives in Rome. If you are from rome or can go there, please contact me as we could really use some help.



