THIS IS NOT THE PLACE TO DO IT.
Gun balance is extremely important for the game and I’d love to see some research put into it to see what was the real impact of various rounds, but again this is not the place to do it.
Here we discuss the Re2005 VDM performance and in game implementation.
The same goes for @B17FlyngFortress and whoever might want to answer Loofah comments on gun performance and game balance, please do it in another thread.
Nah, you have a point. I’m generally complaining about weapon design and I think Re.2005 falls victim to it because it’s carrying relatively heavy weaponary yet still gets effectively outgunned by 4.0 Pay2winnin’s Yak-3.
I have posted my response to @Liniyka in the M-geschoss topic, but I guess a separate one could work.
Anyway, I’m just happy that at least now Re.2005 has good acceleration and climb. Though I’ve already killed some in J2M2, but J2M2 and J2M3 generally tend to be the bane of my existence (they are extremely annoying to handle, because of their great climb, turn and armanent, outmaneuvering them is basically out of question).
Very interesting. Finally a nerd that knows what he’s doing. I was already expecting another one of “muh statshark”
that said, there are inherent flaws in both methodology (a lot of extrapolation, interpolation, derivation etc) and execution (using MKB for precise inputs for these tests is nearly impossible), so take the data and those EM graphs with a rock sized grain of salt.
I was working on my own datalogging tool for FM testing and graphing but I kinda put it in the backburner due to more pressing matters IRL and forgot about it completely unfinished and broken. I should probably look into resuming that project.
I literally said I doubted it would break 700 km/h in real life. Maybe if you read my messages you would understand my rhetoric. Dont just look at one thing and base everything of that, when people write they can include more than one topic and connect them together.