The problem with basebombing and top tier air premium player

Yeah this , I did fix the thread. Should have made it clearer, in exchange for base getting less reward toward the fighter, the reward for Player kill should be increased. Meaning Strike aircraft can still Basebombing and if they get a kill they can gain more. No one losing here

So what you are talking about?
There is not such a problem with bombing at lower tiers.
It has an effect to the battle. Ok, the rewards are still to high. But not that much.
Not so many are bombing in stock fighters.

A stock fighter plane in lower tiers is fully equipped for fighting, only lack of performance and better ammo. No suffering.

Its soo simple:

  • Make killing enemy player higest reward so I dont use my jet to bomb…
  • Also you can make like bomber or strike aircraft base multiplyer so that people use them to bomb bases

Problem solved for free this time.

Like when I get stock plane first thing I do is bomb base since I can spade it really quick… if I go for kills I usually leave that plane unspaded.

I am talking about nerfing it so it discourage people to do other stuff as well beside basebombing. Multi role fighter or even straight up Air Supremacy fighter bringing bomb , bomb a base and then leave. They do affect the game as a whole

Nooo thers no need for nerf ever in videogame…

Just make jet fighter multiplyer for air kill so I will never put bomb on jet in Air battles…
and make multiplyer for bombing bases on srike and bombers.
And thats it nothing else.

It doesn’t solve the problem in toptier/higher tiers, because every mate bombing is weakening my team because bombing has zero effect to the battle.
And it doesn’t matter what he is doing after bombing, because early game presence is important in higher tiers.

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How else are stock planes supposed to compete at top tier? And why should players play the game the way you want them to play? If they can carry bombs and there are targets to bomb then they have every right to bomb, even if it annoys you.

I find it laughable that players complain about bombers doing the same thing over and over again every match when dogfighting in air RB is the same, fly in, launch some missiles and die to one of the 16 guys you couldn’t keep track of, over and over again.

My main complaint is with the players who sacrifice A2A loadouts, don’t communicate, and are overall self-centred and bad players. Same. Goes for base bombing premium Migs. Gaijin needs to make the stock grind better, and gaijin needs to reward kills more.

That’s not very accurate.

A guy above you literally said top tier jet now got stock ARAAM and IR missile

I did not say this. Don’t cherry pick detail in my post then recreate it in your own mind

This is also false

Selfishly, I like premium base bombers around the F8U-2’s bracket. They tend to be fairly oblivious and easy to intercept.

They allow for quickly getting kills for SL to play other modes with.

I do concede they kind of ruin the whole teamwork aspect of having people you can rely on (american ground-pounding f4us and p47s and p51s kind of were the reason I ditched ARB as america after all), but… there’s a bright side to them.

I wouldn’t complain if they gave me x30 chaff too ngl…

Yet they don’t get chaff, they don’t get boosters so even the most nimble plane is a bus, makes dogfighting harder. And two free ARH missiles vs spaded guys with 6-8? Why people try to suffer through that?

Don’t play dumb, that is exactly what you meant, . You want players to play the game your way, that is why you want bombing rewards to be nerfed, "So they have to fight and use the armament on said aircraft and get good.

How is it false?

The issue of teamplay will come up if we go deeper into this. The stock grind suck , I get it , but notching and AAM slinging would push you through, there is nothing I can say about it and if you want to basebombing through a bunch of ARAAM slinger at top tier , be my guest

It is not , I did explain in the earlier reply , if you didn’t read it then unlucky. Multi role should do multi role , not basebombing then call it a day , in exchange for that nerf I did propose to raise the reward for player kill. Again ,cherry picking at it finest, also letting a bunch of player who grind to top tier without learning the basic of the game is definitely not the brightest idea.

Your perspective being only top tier , while bringing bomber in. Top tier doesn’t have a dedicated bomber for obvious reason. About the repetitive gameplay AAM slinging. That true , no arguing about that but there aren’t just that , if all you know is AAM slinging over and over , you will get some kill but definitely won’t get far. AAM slinging have an art to it , dogfight can still happen , rarely but they do. Meaning there are more to top tier Air than what you claim

Gaijin is never going to fix the problem you’re experiencing because then they can’t milk the premiums as easily.

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