So there is no more point in even attempting to improve the accuracy of the game? All the bug reports for nothing because of tank players?
They have the BR system for this stuff
So there is no more point in even attempting to improve the accuracy of the game? All the bug reports for nothing because of tank players?
They have the BR system for this stuff
The BR system can’t fix this kind of problem.
The balancing part applies to all parts of the game, not just ground battles. In this specific example this is limited to ground battles and wouldn’t affect air battles.
I get balancing but this game is going to move forwards regardless of what you and I think
So your solution is to just accept what’s going on?
No, add counters, fix stuff, and continue to advance both sides at a similar pace
That kind of approach is why the game is as bad as it currently is.
I’m glad to see that you would rather see the game get worse, instead of seeing it become more enjoyable for all players.
Very vague. What would you change specifically?
More FnF fixed wing weapons to deal with SPAA that has lots of strong missiles. Then better SPAA, and better a2g alongside it, until they hit the peak for each side
There is only one of those “SPAAs that have lots of strong missiles” and there aren’t any that can be added to the other nations.
More and better FnF weapons make the problem worse.
No, but there are more potent AA like S-300, Patriot. They are better against aircraft and could probably destroy them before they can be in range for the really high volume weapons. Which is why there is stuff like AGM-88G and cruise missiles, carried in smaller amounts but longer range
It literally is, however, the most common tank in 2024 was the Turm 3 (probs the same last year and will be this year too from how OP it is)
very outdated stats as @Bruce_R1 hasnt made a new post about things for this year as far as i know but still gets the point across

No single aircraft can do standoffs with the new Pantsir via overwhelming. AGM-84 lofting being fixed would be a plus, also JSOW RCS being modeled.
SPAA was balanced as is. I’d suggest keeping a binary of close range and long range, making sure each nation has at least 1 of each at top tier.
We’re reaching pretty modern things at this point
It’s fairly low to medium end stuff. Haven’t even touched modern stealthy cruise missiles even though theyve been around for a while. Nothing like the AGM-88G too
If a Pantsir brought a typical 6+24 loadout, an F-15E/I with 28 GBU-53 or 28 SPICE-250 could get very close to it, might be able to break through because of the delay in firing and the chance of shooting the same target twice/the missile missing for some reason
rn, that’s all u can do, Gaijin won’t remove Pantsir SM-SV in the first 3 days of it’s release.
and just like quartas said, they don’t remove vehicles when they exist irl (even the ones that don’t, like Ho-Ri Production), so expect it to stay here for a loooong time till they give other nations similar SPAAs.
The issue is documents are heavily classified for this kind of stuff. It’d be nothing more than guesstimations which would be way too arcadey. We are reaching a critical point where most American things are classified (see the horrible implementation of the aim120d).
The public numbers for the things I mentioned are still high enough to be very strong
SP difference, youd have to unload an entire Strike Eagle for a “maybe” on something that can just deploy smoke and move. What if there are two? What if it respawns when you rearm?
So, let me get this straight, your solution to the current problem is to basically ignore the actual problem and add ARMs, more cruise missiles and even longer range anti air?
@ULQ_LOVER should probably be in this discussion, and I’m honestly surprised he’s not.
CAS shouldn’t be OP, CAS shouldn’t be a main thing we see in matches.
So any SPAA that deters CAS spam is good at the end of the day.
And this only impacts those that choose to waste spawn points on CAS to begin with.
We do have tanks, and honestly I don’t need to deal with the new Pantsir cause it existing isn’t helping the team. Pantsir is only useful if an enemy team spawns CAS, and CAS while hurtful isn’t the meta to winning matches.
Honestly, if Pantsir’s addition gets people to think about their spawn costs and team spawn point availability so people become better at spawn point management in matches, that outcome would be the best possible outcome.
Cause after hundreds upon hundreds of losses due to people being CAS-focused on my teams, my patience has run out.
Who knows how many people one death left because they didn’t get enough spawn points for their CAS…
The main reason why Brimstones were introduced in a SAL only form is that it doesn’t have an IR seeker mode.
Gaijin didn’t want to add mmW weapons, as those couldn’t be countered through smoke grenades.
The amount may also have been a factor, but it never was the main problem.