They should also return fixed-wing airfields to be more similar to the ones in Air RB.
Remove airfield as from closer airfield,
Add new, protected airfield further away so that event affected still have room to manouver behind enemy spaa (protected by proper SAM sites)
Let nukes spawn on close or far airfield (depending on player choice)
This would actually allow aircraft to have the option to repair/re-arm safely while sacrificing time to battle and stop occurrence of accidentally stumbling upon enemy airfield because there is no proper warning
Don’t forget that any non SACLOS or beam riding missile shot at the MI28NM is subject to fail. Add a couple of mountains and it’s next to impossible to ever hit it.
I just want to chime in and say that the SMSV is literally the best - this thing is an absolute monster and makes swatting any air a piece of cake. The 95Ya6M almost teleports to targets and you can pretty easily intercept air as they spawn, the TKBs make munition catching fun, and you get smokes if you somehow mess up. Honestly have no idea what Gaijin was smoking when they added this thing to the game (the S1 still bodies almost every other AA in the game already) but having access to this + KH38s + KH31s + LMURs in one nation is super bonkers. You also don’t have to worry about managing 3 different vehicles AND you get guns to defend yourself, what a dream.
Almost feels like playing a PVE game as long as your team isn’t full of low-level 1 death T80UE1 spammers.
I don’t think you get what I’m saying that a radar guided missile going up against a helicopter near a mountain is not as effective as the panstir with insanely fast missiles preemptively launching a rocket with no radar warning since it can turn it off. DIRCM is only a small part of helicopter and honestly could still use more nerfing.
I specifically bring SACLOS or beam riding missiles for helicopters with the most effective being tank with proxy rounds plus optical tracking. mI28NM simply don’t have to worry about panstirs like most nations.
Oh really? The IRIS-T, which is actual real-world tech, doesn’t even have 5% of its true representation in the game. I guess that’s just too much for Russian minds, right?
Im absolutely with you that top tier ground including SPAA needs decompression but what more do you want to nerf lol? Its already abyssmal interception rate against AGMs? Its easily flareable seeker with underperforming range? Its missile kinematics that already dont meet its irl performance? Its borderline unusability against LDIRCM?
The flakrakrad is only good when it has smoke grenades as you can focus on the helicopters and pop smoke if something goes south (Just don’t be that noob in spawn where everyone expects spaa to be). All spaa currently that don’t have SACLOS suffer from killing LDIRCM and most pilots rely on terrain so it wouldn’t make much of a difference. I find the best success using ADATs, ItO, etc. without Radar on as it won’t warn helicopters allowing for an advantage, that’s just the nature of the beast, if you have proxy with tracking even easier.
The IRST, in my opinion, is still the second best SPAA to the SM-SV. It’s extremely easy to use, has very good missiles capable of surprising the enemy, and even with flares and chaff SUs can get eaten alive with their size vs something like an F16. A good IRST user will most time hide their spaa behind a building or some sort and easily wipe out the skies.
The SM-SV is strong but it can only do so much against a good pilot, still broken in my opinion but the IRST is right behind it.
Youre avoiding the question. The IRIS T is already underperforming massively. How would you nerf it without going even further into the selective realism department?
Just because Germany has the worst playerbase doesn’t mean EgoShark is the say all be all for a buff/nerf. IRST is doing really well per match I CAS in top tier