its a real thing used to describe drag
the shown value isnt used in game, but it is a representation of how much a projectile decelerates
its a real thing used to describe drag
the shown value isnt used in game, but it is a representation of how much a projectile decelerates
So I was playing BR 12 for USA and yes, I am stock on mostly all the tanks there. I’m using the f16 at BR 12 and helicopters at BR 12 and this SM-SV is just a panstir but on drugs with insance capabilities. I think there needs to be increase in top tier BRs due to the new additions of high tech CAS added across all nations, because there’s no way my f16 at BR 12 or even A10 at BR 11.7 can do anything at ALL against that new SPAA.
That coder guy had a fever dream last night and went to work next day early, try to re-create what he saw in the limbo realm.
„The CAS problem is solved! Players now complain about impossible to play CAS. Great job, comrade Gaijin employee. Everything works as expected.“
I think the main thing people are complaining about is the fact that it’s Russian and currently doesn’t really have any counterparts in other tech trees.
Which… Is unfortunate since Idk if any other nation fields anything like the SM-SV.
Well, duh, they needed it
The things we have right now should be a counterpart, IRIS-T SLM should be a bigger beast, any effort to make them better is just left ignored and the random IR seeker nerf it got that was reverter in not even a month says a lot
This vehicle wouldn’t be such problem if its hypersonic missiles didn’t have fictional flight performance and fragmentation.
Who said 10^(-12) drag and shrapnel twice the weight of the missile is fictional, seems real to me
I guess anything is possible on Russia comrade.
I know the feeling mate.
Been using the Netz premium myself amd its been a challange.
No - the thing people are complaining about - is that it is a vehicle that is plainly borked. The game data would appear to show that for some reason Pantsir and Pantsir SV missiles have considerably better drag characteristics than any other missile (Russian or otherwise).
This translates into the almost magical-disney-make-believe hypersonic missiles that can whack people out of the sky very quickly and efficiently - arguably a capability that top tier Russian did not especially need.
This is in marked contrast to the RL Panstir, which has…shall we say…a bit of a patchy reputation since 2022 for actually doing what it’s manufacturers claim.
Most of the complaints I’ve seen definitely aren’t about missile performance, it’s about how it’s the best at intercepting munitions AND taking down planes at the same time.
Then people go on and complain about how Russia has the best CAS AND the best SPAA.
But I do agree, the missiles probably aren’t accurate. But I don’t have enough information to make any solid claims on this.
The high-speed missiles are precisely the reason WHY it is effective at tackling planes/missiles/bombs/etc.
After all, if you have a missile that travels further and faster - it effectively gives you more reaction time to tackle multiple targets. You can effectively get hits with 2-3 missiles in the same time that another system might fire 1-2.
If you gave the Pantsir missiles with the same speed as it’s peers it wouldn’t be causing half the issues that it does.
Small size and rather low profile for an SPAA is also super op for GRB. Compared to these huge radar trucks, which can’t bunker down or hide to stay safe.
SM-SV easily blends down into typical GRB map features. Thats a huge pro. Also that they have guns to defend themselves vs. close range gtound and air threats. Its just the full package while all other nations eat dirt in WT.
On top on they have this op hypersonic missile loadout. Immune to DIRCM helis.
The fun fact is. Nothing really changed lol. Everyone just gets slimed less with kh-38 because some of them are getting intercepted at the rate of 1-2 per sometimes. But fear not my explosive facial lover! Just for you we added another trusian missile, that’s even harder to intercept! On a carrier that is impossible to shoot down unless you’re playing pantsir… I had a good idea of writing this stuff till the end but right about now I just lost all my will to do so. Do you understand how absurd the situation is? Players have been adapting, complaining for 2-3 years just for them to level up the whole situation without solving a single underlying problem, all while catering to trusians. Idk how long are all of you on the forums, but I’m just saying, that the situation with the old pantsir was the same, in some sense worse. Gaijin is just beating around the bush while bush screams “TRY ANOTHER STICK MAN” instead of growing barbs or something. It’s just like you look at the state of affairs in a grand picture and Nothing. Had. Changed. At. All.
I wouldn’t says nothing changed, the queue times are faster for any rank 6 or higher games on the non-russian side. This is great, it means you can loose faster in most of your games! 😁👍
It took me a while to respond, as you have to play the game to post on the forum :/
Considering how they can make this value “within norm” for the starstreak dart (tho the carrier is, peculiar), its quite clear there is something fishy here.
well as Alpharius pointed out, the formula is dependant on 3 input : the mass after burn, the diameter and the Cd :
=(H3 - H4 - SI(H5="-"; 0; H5)) / (H56 * (H6/2000)^2 * PI())
with
(H3 - H4 - SI(H5="-"; 0; H5)) = Total mass - first burn fuel mass - second burn fuel mass
and
(H56 * (H6/2000)^2 * PI()) = Cx x Surface area
From where i’m standing, they either overestimated the mass of the projectile after burn off, or the Cx they set in game is just too low
My suspicion is : they did not model stage separation properly and are using fuel mass to do so :
in the data sheet :

That means the second stage would be 32.5kg. Now when you consider TKB-1055 (middle) :
That 32.5kg all of a sudden becomes harder to believe, since the missile in the middle is 80mm in diameter, longer and weights only 18kg WITH fuel.
For comparison on Aster-30 (also 2 stage), the full mass of the booster is substracted when the first stage burns off :

450-338 = 112, equal to the full mass of the terminal dart
All in all, i think the mass of the missile after both first and second stage burns off is largely overestimated
Just putting the value of TKB-1055 after burn off mass for reference, without changing any other value :
12.5/(1.15 * (60/2000)² * pi) = 3844
Now that’s still good, but far more reasonable and inline with other missiles
Honestly, i wonder if the dart should even have fuel
yeah, not even getting into the amount of damage it does
Feels like a telephone pole at times