The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

Multiple SM-SV on release day is no doubt that people spend real money to get the Pantsir-SM-SV once is released.

Then why do you try to imply as a “rare” vehicle in the first place?

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The cost to spawn in cas with munition is often at/near 1000 points for me, which 2-3 air-to-ground kills cannot recover at all, so ur basically giving up almost half a nuke to get less those kills. Considering the spawn points from the overall match perspective, the spaa is only 90 sp (Which most cas players try to go for before picking out tanks, unless ur using fnf like on the rafale or the su30sm. Essentially, ur trading 1000 of your teams spawn points for a measly 2/3 kills on opponent vehicles that are worth 90 spawn points.

Which is soviet, thus giving pansir sm-sv an edge in ground-air combat as it rarely has to face the KH-38MT (yeah japan also has it but ive never been killed by a japanese su30 in ground rb)

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yeah i mean whatever will the 2nd best air defense system in the game do against…
checks notes
slower hellfires…?

The original pantsir is just fine even now.

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I haven’t replayed it for days now; you don’t need to tag me because of your skill issues. If you think the original panstir is good for you, all I can say is that it’s useless.

I use the pantsir at toptier.

Whose skill issue?

It’s free for me too; now any CAS player with a Qi level of 10 can take out a Pantsir without it even noticing

Curious that hasn’t happened to me yet, have you tried keeping your radar on and using the weapons?

Want to go to a custom battle? I’ll be flying the Eurofighter and you try to stay alive

No because a custom battle is completely unrepresentative of an actual match and I have better things to do. If you have issues using the pantsir S1 you should seriously reconsider your playstyle.

Particularly if you believe that the eurofighter of all things is the worst of your worries lol

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That’s a good reason to run away carry on like that, have a good cry

As I said, not my issue. If you’re struggling with the pantsir that’s on you.

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From the missile sheets :

Just discovered that “simplified ballistic coefficient”. Apparently more accurate to determine drag according to the sheet’s authors (higher value = better / less draggy)

Values for most missiles range from 800 to 2800.

Base pantsir missile is at 4000, M variant is at almost 10 000.

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This just absurd and pure BS at this rate.

They dont even try to hide anymore.

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Wow. Just…wow.

That explains quite a bit actually. Wonder what farcical excuse Gaijin has for that ‘improvement’ over even similarly sized/similarly energetic non-RU missiles?

It’s not even by a teeny tiny bit either…

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Well tbh it would be interesting to know how that value is calculated before drawing conclusion

That being said, it vastly overperforms for sure, but i don’t think it’s the drag alone, but also the momentum, idk how gaijin takes the weight of missiles into account for their deceleration formula

All that being said and as Crazed_Otter put it, the difference is not a teeny tiny bit, it’s massive, so there’s something abnormal for sure

Simple, they didn’t.

They assumed it can retain its hypersonic capabilities across all range and slapped fictional numbers on it.

Remember comrade Russia has the best technology that can even ignore law of physics ))))

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I especially adore their flying saucers that they stole from germans and generously constructed in the middle of every T-series tank.

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you can check yourself
image

it is mass / (Cd * area)

everything else is known so it having an absurdly high value implies that its Cd is abnormally low

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well spotted, although the cd value is low but somewhat normal. I assume it must also be in combination with the low caliber (60mm)

Now the question is : is this formula just made by the dataminers or is it also in game, and if it is used in game : why the hell has the mass so little impact on the end result while its basically the only element here that can describe the other constraint applied on the missile other than drag : momentum (after burn off)

If this formula is indeed used to describe how the missile behaves in game, i’ll camp on my initial position : both pantsir missile have way too high inertia

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