You gotta suggest them, bc thats different from the one ingame. (If ever bradley and other used it)
When they make the damn goliath trees smaller
You understand that if a vehicle exists IRL, the chances of it getting removed are slim to none. Especially if it’s a high paying premium
As far as I can tell the RF guided TOWs are compatible with the Bradleys.
Apparently the control module is part of the missile container.
Most (if not all) TOW-2s can be converted to RF TOWs.
However, they still might not be fire-on-the-move capable as they are SACLOS, just like the wire-guided ones. (Obviously they won’t be fire-on-the-move capable on the Bradley, if Gaijin keeps that silly deploy/retract mechanic in place lol)
The sight that is used for SACLOS guidance has to be stabilized, otherwise the missile will be uncontrollable while Bradley (or whatever other launch platform) is on the move.
The ZT3A2 for example is beam-riding and should be fire-on-the-move capable, but, according to the devs’ consultant at least, the guidance isn’t stabilized on the Ratel ZT3A2 platform.
The HJ-9 and HOT also are beam-riding, but I don’t know enough about them to be able to say why they aren’t fire-on-the-move capable in-game.
Isn’t the sight used (ISU / IBAS) collocated with the one for the gun? That’s stabilized since it’s also used for the Bushmaster.
Removed, rebalanced and re-added.
Not permanently removed.
The current state of the thing has destroyed the respective BR brackets it is in.
Take it to the bmpt thread though
Lmao
Stop living under a rock. It’s been 6 months since LDIRCM helis with Fnf have been added mate. The IRIS hasn’t been doing exactly well since then. A german player is mostly dead weight on your team against LDIRCM heli cause the IRIS can’t kill it and the Flakrad is absolute dogwater.
CLAW/NASAM is also a struggle but at least you get radar missiles to kill a room temperature IQ Mi-28NM flying too high.(Also, even putting CLAW there when the ASTER exist is hilarious)
The new Pantsir is the best AA with its ability to be excellent against planes, absolute best against heli all in one. Like how is this even a point of discussion?
It’s still the 2nd highest in the game for anti air kills over all mate the only SPAA above it is the pantsir S1 which ahs been in the game substantially longer.
WHile the pantsir is objectively armed better, it’s still doing worse. The buk is also still absolutely terrible
So did you have this done? Or did the mods do it? Cause if so then wow (Russian bias tag is crazy)
Fine and well are very different. SPIKES and MPP are poor in game so poor infact I shoot 2 at each target as they are so unreliable. Then if we have other heat sources near by they will guide to broken/destroyed tanks.
We cant reliably launch them with the commander sight as Gaijin wont model LOAL modes
WDYM can’t laucn them with the commander sight?
With what vehicle? I’ve launched mine without issue on the namer with the commander sight
LOAL would ruin this game TBH mate, for both CAS and Ground use it would be horrific
I usually shoot one and get along fine.
Have you seen what they’re giving to infantry in the form of FPV drones, and loitering munitions? Its basically MITL.
First match: 3 spikes launched at players; 2 non lethal, 1 kill
Second match: 8 spikes launched at players; 1 non lethal, 1 crit (engine), 1 crit (commander and breech), 1 crit (breech only), 4 kills (2 light armored vehicles)
Third match: 5 spikes launched at players; 4 non lethal shots (one of them hit the cannon without doing any dmg), 1 kill (2s38)
Observations: Spikes do work well against light armored vehicles (such as the 2s38, 2s6 and btr82at), but not perfect because one of the spikes just hit the SPIKE launcher of an enemy PUMA without doing any significant damage. In case of MBTs its just a gambling, spikes sometimes goes to the UFP where the stronger armor and ERA is, and other times hits the turret. Also spikes launched at BMPTs are wasted shots, but what can you do when you spike carrier its at the same br?
Conclusions: Spikes do work well against light armored, but also does the 30mm bushmaster, the whole point of having an ATGM in an IFV its to defeat more armored targets that your autocannon can not pennetrate frontally, which the 11 total spikes launched at MBTs/BMPT, just 3 made kills, and 4 crit damage, the rest non lethal hits. So considering the BR the Namer and other spike slingers are, they do lack power at dealing with armored targets, which an mbt would take 2 spikes average to kill it, not ideal when you only have 4 spikes available.
The entire reason Russia started upgrading to this Pantsir is becaue they said themselves that “12 missiles is not enough for high saturation attacks” which is why it doesn’t hold up very well as of current as a single salvo from any plane nowadays kills it’s interceptor supply.
Oh, and I know some people are complaining about the JSOW not having it’s “stealth” or whatnot, but to my knowledge this was tech from the early 2000s that was then upgraded by the navy and stop being devoloped in favor of the newer cruise missle variation.
Not that it matters much because it was acknowledged that the Pantsirs systems were updated to more easily detet HIMARS and Storm Cruise missles so I’m not sure what level of “stealth” players expected, because I notice the U.S mains expect a little too much.
then your experience has to be extremely limited.
I dont own france (thankfully) so idk about MMPs but Spikes are my most used ATGMs in the entire game bar none. And they dont work a lot better than what people claim.
Yes a spike is not completely useless, but it is generally a lottery against MBTs. Light tanks and SPAAs tend to for the most part die via overpressure but there have been numerous times regular SPAA like HQ11 or Pantsir S1 has been hit by a spike and it damaged only the transmission, or the missile missed the center or didnt lock onto the center of a BMD/BMP/etc. and hit a redundant part such as for example radiator.
The crux of spikes is that they do not fly center mass. On release they choose one out of X number of points on a tank and then try to guide in. It is also not affected by the seekers vision on release as seeing only the top of the rooftop of a tank with binoculars can hit hull.
So now you have a pretty big compounded issue.
Not only do you have extremely limited amount of ATGMs to defend yourself in a 16v16 gamemode where 80-90% of the vehicles are MBTs that most of the spike vehicles are not meant to engage on a regular basis, the ATGMs are not guaranteed to even do any significant damage, and in vastly many cases just fully underperform compared to laser or wire guided ATGM systems.
Doesnt really disprove his point of TOW2Bs being effectively useless. Unlike BILLs that have 500mm of pen the 2Bs have around 100 which makes them effectively unable to damage a tank with ERA on rooftop or sometimes a tank even without the ERA. They are just as much a lottery on when itll activate as spikes, with the only difference being that you guide them.
very common against relikt or the chinese ERA, less so against K5 or Duplet
ive been playing a lot of T90M recently, chuck it up to not feeling like playing NATO in the current top tier or just wanting to play 90M. Ive had a very funny match just yesterday.
To shorten it, a 122 has shot my 90M and penetrated through, damaged my autoloader but nothing else and then immediately got shot back and died because i had the full function of my horizontal and vertical drive as well as my mobility left untouched.
In comparison to any tank with a basket, even shots that dont hit it directly, and are generally poorly aimed but are able to make a basket red will disable the ability to use your turret, and if that round hit:
- Driver
- Track/s
- transmission
- engine
it is effectively over. Baskets arent a survivability buff nor are they anything other than a pure nerf. A huge module that disables the entire functionality of a tank.
Idk if this is just skill issue or what but answering this to their point of helicopters seeing FnF IR missile SPAAs or hypersonic SACLOS missiles without LDIRCM and are extremely poorly placed when it comes to their BR aint it.
No, russia starts off with fast RoF cannons pretty early on light tanks, which would be fine if the RoF actually was balanced by the fact that the entire reason for reduction of RoF on western systems is to increase accuracy. However a BMP2Ms/BMPTs cannon is about as effective at hitting a target at a kilometer as a puma. Its not exactly very inaccurate. You can go on a long range map like lets say eastern province and shoot with BMPTs 2A42 cannon into enemy spawn thats roughly 1.5-2km away with relatively good accuracy. All while keeping high RoF.
Closest high RoF light tank that comes to mind from western light tanks is XM800T or type 87 RCV
coupled with HETF IRST is very very useful, able to punish helicopters and even in some cases planes that dont expect to be hit with a big metal bat
this is probably the dumbest “size doesnt matter if you know how to use it” ive ever read. Yes, you can make something like type 24/25, puma, etc. work at top tier, but it obviously takes more effort than holding down W in BMPT for example.
im actually somewhat sure that the MBTs hit by the Apache do explode so i dont know why hes bringing that up. Plus its a trailer. Who cares lol
Its not “basically MITL”, it is MITL. Thats the entire point of an FPV drone.
And from what ive been seeing they are busted strong able to just invalidate people spawning tanks and light tanks with them.
also
firing from CMD sight is not LOAL, because you still require lock prior to launch. And you can literally do it with most Spike light tanks. It depends on the position of the spikes. Hell on Vilkas, CV90mk4 and similar you can even fire from binoculars without even showing your CMD visor from behind a cover.
Vehicles like Puma VJTF for example cant reliably do so because the missiles are located much lower compared to something like vilkas where the spikes are located above the turret
Also the angled launcher spikes tend to not change guidance from target to a dead tank very often. On puma it is way more common due to more straight flight path.
Mods came by, put it in machinery of war (the levels of attention have dropped since then bc of this, but the Yak-9L thread stayed over there and I got no idea why lmao). From what I’ve been told, this is correct.
They also changed one of the tags to Russian-Bias, no that was not my doing.
I don’t know what they are currently set to, but it could be as simple as applying the existing F-117 effect to the missile as to generically represent stealth.
Also lowering missiles across the board is reasonable, the Harpoon(AGM-84) For example, is specified to have an RCS of 0.15m^2 so should only be able to be tracked at much shorter ranges than the generic aircraft at ~2m^2
double edged sword, i would prefer to not have invisible kh38 and similar missiles in a type 03 when im already using every fiber of my being to intercept nonstop spam.
Missiles being extremely visible while maybe not as realistic as it should is definitely more gameplay friendly than the alternative, for everyone.
It’s not, there is no loop. It doesn’t continue tp semi-autonomously guide into the target by itself. Which most of the ordnance that could receive a two way datalink mechanic would continue to prosecute a target, once the point of aim was adjusted.












