10 12.7 GRB games played.
Once again, 3 wins (teamed up with Russia in those 3 games), and 7 losses against Russia.
Gotta love the balance in this game.
10 12.7 GRB games played.
Once again, 3 wins (teamed up with Russia in those 3 games), and 7 losses against Russia.
Gotta love the balance in this game.
Maybe because Iron Dome its not made to counter ballistic missiles? (we dont even have ballistic missile ingame) Thats the job for David Sling/Patriot, but even so, theres a video of a Iron Dome succesfully intercepting a ballistic missile lol
https://www.youtube.com/shorts/7FdhT_YuzUs
Ballistic missiles are easily intercepted before they start diving, something iron dome doesnt have that much range or speed, and so you have to pray it actually works when very close range, like in the video.
Unless you can prove that the Pantsir (or the USSR CAS) was a factor in those matches, that win rate doesn’t really mean anything
The matchmaking isn’t skill based, so you can just end up getting terrible teams in a bunch of matches in a row
My point its that Iron Dome its good at intercepting munitions, even prooven in IRL conflicts, so its nothing to refer as “laughable”.
I don’t know, play 100 12.7-13.0 GRB games in a row and give us the wins/losses results.
Already know the future russian winrate : 70-90%.
E v e r y top tier games (8 out of 10 games) are lost against Russia. Check it yourself.
Add to the fact that most meta players are flocking to Russia to try the new Pantsir + having the best CAS in game, and it’s no surprise the win rate will go up. Easy CAS, and free airspace means the WR will go up.
In simulator ground the % its even higher!!!
Yes, they’re at 80-90% winrate if I remember correctly. And the reason for that is the games are always Russia + China vs every other nations.
Meaning, the absolute biased nations x2 vs all the weaker ones.
In reality battles, sometimes NATO nations are paired with Russia + China, and that’s the reason why “official” NATO winrates are a little bit higher.
I would rather sandblast myself than to play top tier, but again, unless a game is decided by CAS or anti air it’s not a sign of bad balance
Leopards, the Type 10s and even the Abrams’ are better than the USSR trees top tier tanks, so a match without CAS being a factor is decided by player skill and high/low skill players aren’t being distributed evenly
I’m not trying to defend the CAS or anti air problems, but you can’t blame losses on vehicles that aren’t a factor in a match
Oh yeah I wonder how the sim battles WR will look like now… Literally closed airspace for NATO.
when the next winrate update its?
Ok so as a reminder of why NATO forces loose big majority of games (non-exhaustive list) :
So many more things could be said. NATO SPAAs don’t have cannons. Russia has literally 10 MBTS/IFVs they can use at top tier, worning out NATO forces because they don’t have as many => which leads to constant losses against Russia at top tier GRB. Russia has that 1 ship that doesn’t even exist. KH 38s don’t exist too as well. In the main trailer, it’s the russian MBT that wins against the Abrams. When the AH-64 launches missiles against the russian MBT, we can’t see if the tank exploded or not, because they cut the scene. A lot, lot more.
They will probably show a perfect “50%” winrate for Russia and thus nothing to change.
it is a bad thing, rather than remove the obviously OP hyper long range weapon. They added SPAA which further invalidate multiple air crafts and systems.
making a lot of planes like the Tornados etc effectively pointless to use.
Don’t try tell him that, only russian bias is on his agenda.
Believe me he will lol.
This big ass list you post mate MAny. many people have already countered most your points on it.
Rather than ahve a reasonable discussion you’ve taken up the mantle of “russian bias” and will absolutely refuse to hear anything that isn’t just that.
We’re here talking about pantsir and the issues of why it was introduced etc.
We’re here talking about pantsir and the issues of why it was introduced etc.
The only question here is : what’s the current NATO equivalence of that 12.7 russian SACLOS SPAA.
=> none.
Bias clear as day (if we needed another proof).
Was already the case, for years, with the 1rst Pantsir btw. For the same reason.
They, do not, want to balance the game.
EDIT :
This big ass list you post mate MAny. many people have already countered most your points on it.
No one can counter any of those as those are pure and simple facts.
Spikes/MMPs top down approach are broken, TOW-2B damage model is broken, AH-64E AGMs top down approach/damage model is broken. Bushmaster cannon is nerfed-to-the-ground due to low fire rate/absence of burst mode to compensate/bad damage model. Russian ERAs/side armors in general eat DARTs as they were nothing. And the rest. All of these are simply true.
Why NATO super technology are bugged or nerfed-to-the-ground, while russian stuff are perfectly modeled and OP in most of the cases ? That’s the question.
I only see this going two ways, we either get decompression and this new Pantsir gets pushed up to 14.0 or the hypersonic missile is removed for the time being. It is completely overkill for the game and has no place existing in it yet.
From my experience those work a lot better than people claim they do, also redfor nations don’t even have FnF ATGMs on their ground vehicles
The 2B is very niche, the 2A does the job very well
Haven’t had that problem in a long time
Fair, however, when you hit a spot that would damage the turret basket, you usually damage vital components either way
NATO MBTs literally have the best darts in the game (except for the 152mm on the Object 292)
The best USSR dart has 580mm pen and the best Chinese dart has 577mm pen
M829A2 has 629mm pen, DM53 has 653mm pen, M338 has 611mm pen, Type 10 has 610mm pen, only the Leclercs and CR2s darts are worse than redfor darts
FnF ATGMs deserve to burn in hell and I am going to die on that hill
That entirely depends on the BR range
A player that is good with similar planes is equally as powerful
That’s one nation, not the entirety of NATO
You act like those IRSTs are some kind of gamechanger when they absolutely aren’t and those ATGM shells aren’t gamechangers either
Those ATGM rounds aren’t gamechangers either
That has got to be the most pointless thing to bring up in this entire list
Most players don’t even spawn more than 2 times and even when they do, most nations have equal amounts of actual top tier MBTs, some even more than the USSR tree
NATO nations also has plenty of IFVs and ATGM carriers that you can bring into top tier, you just gotta know how to use them
Does it suck that they aren’t as easy to use as the USSR ones? Sure, but don’t act like there aren’t any options.
And?
wow, great point
No, they are not. They are absolutely trash due to their poor modelling and lofting. JAGM, PARS, Spike/MMP all underperform to a degree, but LMUR works as intended on release. It is obvious at this point that they do this on purpose, otherwise all these bugs reports regarding their loft/lack of top-attack trajectory would’ve been addressed by now. They really only care about Russia being the meta all the time.
And this new Pantsir and missile combo is no exception either.
I must be an outlier then
Why are you bringing up JAGMs PARS and LMURs when the point is about ground launched FnF ATGMs
Because air and ground launched AGMs should have top-attack trajectories, it is relevant. Spike ER and Spike LR2 both underperform in their attack trajectories, which conveniently makes them weak in comparison to other similar missiles. Spike’s main feature is their top-attack trajectory which is how they mainly defeat armor, and yet it doesn’t in game.