The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

you want the BLK files lmao, its from my own gameplay


careful guys, its fake

Just a teeny tiny bit of fragmentation

I’ve legitimately never seen fragmentation mimic airframes like that

That’s cuz there is so much shrapnell it covers the plane whole(and more), and the game does not render shrapnell doing no damage.
So you get this.

3 Likes

Ooooh, I didn’t realize the 96Ya6M had a warhead that acts like canister/shrapnel round

No wonder I’ve never seen that lol

The Pantsir SM-SV’s new 57E6M missile has a higher average speed across a 30km flight path than the top speed of all other top tier competitors SAM systems, barring the Aster-30 and probably the Buk-M3. Its avg speed along a 30km flight path is almost 2x that of the next fastest missile in another nation actually.

Spoiler


image

With this monstrosity in-game, gaijin needs to stop screwing the other nations SAM system. Its so much better than all other SAM systems as currently modelled in-game that it should probably be a full BR bracket above them all if gaijin refuses to revisit all the other SAM models.

Credits to @legocubed for the testing

This isn’t even mentioning the fact that the SM-SV has:

  • A vastly better radar set than all other top tier SAMs
  • Better missile damage than all other top tier SAMs
  • Ability to fire on the move unlike all other top tier SAMs
  • Best in game anti-munition capability
  • Cannons
  • The ability to be used against ground targets unlike all other top tier SAMs

The kinematics alone already put it in a league of its own.

9 Likes

It should be at a higher BR even after the other SAMs get fixed and properly modelled tbh

Yeah this is EASILY the first 13.0 SPAA in the game, nothing comes even close. It’s absurd on so many levels.

How come the BUK-M3 isn’t in the table? Wouldn’t it be good to have it for comparison to the SM-SV?

I didnt make the table, but its likely because with how much better the Pantsir SM-SV is, theres effectively no reason to ever play the Buk-M3 if you have both.

That being said, they also have a slightly older table with a different target if you want to see how the Buk-M3 stacks up to the other missiles on this table:

Spoiler


Basically, Buk-M3 has similar top speed and better range, but its much slower to accelerate, has way more drag, and the entire system is significantly worse than the SM-SV.

i fear theres only one solution for the kh38 spam…


david


patriot

13.7/14.0 easily.

It does basically everything better than all the other SAM’s while being able to do many things no other SAM can do as well.

literally wouldnt do anything. Assuming it would get a big ass radar the problem would be the same as on BUK. Super slow refresh rate + big as a barn = completely useless.
And i dont know if patriot has TVC, if yes, cool. If not then its going to be even less useful than type 03.

What we need more is the radars ingame being made better. Either they actually model the back scan that is missing on many radars ingame, or they just artificially buff refresh rate to be more in line with irl refresh rates

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Assuming they fix aesa it will work wonders but till now all aesa radars are just faster mechanical radars.

Also PAC 3 patriot gets TVC

None of the current top tier SAM’s have functioning ESA’s in-game, the only nation that does is russia with the Buk-M3 having ESA’s on their TELARs and the SM-SV also having an ESA. Every other top tier SAM is just modelled as a normal mech scan radar.

Some like the SLM/Type 03/NASAMS even get screwed on datalink count, with only 4. This is mostly only an issue on the SLM though, since it has the shortest lock range at 10km max, and the seekers seem unable to engage munitions on their own, meaning they need to be supported by datalink more than any other SAM.

Yeah 13.7/14.0 if that ever happens, the base S1 Pantsir is already undertiered, so I have no hopes for this going up above 13.0.

im aware

well is there any US equivalent spaa to the pantsir sm-sv

These still would suck against helis lmao

I would agree with you from the initial testing but it’s also quite dodgy against IRIST.

I can’t seem to reproduce it but every now and then one slips through and kills my Z-10ME.

Possibly every 15-20 games.

From my understanding, showing side-aspect helps a lot, but it means you can’t launch anything in the process.