Not gonna lie, the Flakpanzer never needed that aphe ammo, most SPAA dont need it. Because the concept of “use it for defense” is lost amongst the playerbase and is instead.
“Use it as a psuedo TD”
Because doing SPAA thing is too boring for the average player, so they go around blowing up everything, and when we actually need them they arent there because they died, or too busy playing tank
Do you see how statistically speaking the Mi28NM spawns 3-4 times more than the AH-64E? In many of my games, all i face against are Mi-28MN while I rarely have AH-64E. Its even worse when my team just has small nations like Japan and france?
they are but the russian one for 8 missiles will get 8 kills while the ah64-e variant will get 50% less kills for 100% more missiles and with the new pantsir it will get even less…
I wasn’t referring to it being an AT powerhouse, I meant that it was a “non-functioning” prototype, but Gaijin did not deem it completed enough to justify it staying in the TT. So no, to be elligible for this game a design has to have reached at least a partially constructed functional prototype.
Obviously player count can’t be balanced. But as long as Russia keeps adding more op vehicles like BMPT and broken missiles like LMUR and KH38, the problem just gets worse and worse
The problem is that Gaijin keeps making Russia the meta-defining nation for the millionth time, probably because executives see Russia as the “most played nation” and keep pumping it full of premiums and meta vehicles to keep the money flowing.
And instead of russia getting the pantsir SMSV as the devs seemed like they wanted to rush this out as soon as possible since Buk apparantly was too weak, they could have fixed Japan’s short range SPAA issue by adding the Type 11